{"name":"Variant Sailor (Pirate)","overview":"You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhat unsavory reputation in many a port town.\r\nIf you decide that your sailing career involved piracy, you can choose the Bad Reputation feature instead of the Ship's Passage feature.","skillproficiences":" Athletics, Perception","toolproficiences":"Navigator's tools, vehicles (water)","lifestyle":"","languages":"","equipment":"[ul]\r\n[li]A belaying pin (club)[\/li]\r\n[li]silk rope (50 feet)[\/li]\r\n[li]a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5)[\/li]\r\n[li]a set of common clothes[\/li]\r\n[li]and a belt pouch containing 10 gp[\/li]\r\n[\/ul]\r\n","features":"[b]Feature: Bad Reputation[\/b] No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.","suggestedcharacteristics":"Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.","traits":"d8|Personality Trait\r\n1|My friends know they can rely on me, no matter what.\r\n2|I work hard so that I can play hard when the work is done.\r\n3|I enjoy sailing into new ports and making new friends over a flagon of ale.\r\n4|I stretch the truth for the sake of a good story.\r\n5|To me, a tavern brawl is a nice way to get to know a new city.\r\n6|I never pass up a friendly wager.\r\n7|My language is as foul as an otyugh nest.\r\n8|I like a job well done, especially if I can convince someone else to do it.","ideal":"d6|Ideal\r\n1|Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)\r\n2|Fairness. We all do the work, so we all share in the rewards. (Lawful)\r\n3|Freedom. The sea is freedom\u2014the freedom to go anywhere and do anything. (Chaotic)\r\n4|Mastery. I'm a predator, and the other ships on the sea are my prey. (Evil)\r\n5|People. I'm committed to my crewmates, not to ideals. (Neutral)\r\n6|Aspiration. Someday, I'll own my own ship and chart my own destiny. (Any)","bond":"d6|Bond\r\n1|I'm loyal to my captain first, everything else second.\r\n2|The ship is most important\u2014crewmates and captains come and go.\r\n3|I'll always remember my first ship.\r\n4|In a harbor town, I have a paramour whose eyes nearly stole me from the sea.\r\n5|I was cheated out of my fair share of the profits, and I want to get my due.\r\n6|Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.","flaw":"d6|Flaw\r\n1|I follow orders, even if I think they're wrong.\r\n2|I'll say anything to avoid having to do extra work.\r\n3|Once someone questions my courage, I never back down no matter how dangerous the situation.\r\n4|Once I start drinking, it's hard for me to stop.\r\n5|I can't help but pocket loose coins and other trinkets I come across.\r\n6|My pride will probably lead to my destruction.","tabledata":"Source: PHB, page 139|","tags":"Background","templateId":"24","blockId":"253561","isShared":"on"}