{"name":"Drow Warrior","cr":"2 (450 XP)","types":"Humanoid (Elf)","size":"Medium","languages":"Common, Elfish, Undercommon","alignment":"Lawful Evil","description":"","suggestedenvironment":"Underdark","ac":"16 (studded leather +1) destroyed in daylight","hitpoints":"32 (5d8+10)","strength":"15","dexterity":"16","constitution":"14","intelligence":"10","wisdom":"12","charisma":"14","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 120 ft., passive Perception 13","skills":"Perception +3, Stealth +5","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"[b]Innate Spellcasting.[\/b] The drow's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:","atwill":"dancing lights","onceperday":"darkness, faerie fire","twiceperday":"","thriceperday":"","specialabilities":"[b]Fey Ancestry.[\/b] The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.\r\n[br]\r\n[b]Sunlight Sensitivity.[\/b]While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.\r\n[br]","actions":"[b]Multiattack.[\/b] The drow warrior makes two shortsword+1 attacks.\r\n[br]\r\n[br]\r\n[b]Shortsword.[\/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.\r\n[br]\r\n[br]\r\n[b]Hand Crossbow.[\/b] Ranged Weapon Attack: +5 to hit, range 30\/120 ft., one target. Hit: 7 (1d6 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.","reactions":"[b]Parry.[\/b] The drow adds 2 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"evil, underdark, drow","isShared":"on","templateId":"21","blockId":"252711"}