{"name":"Gafka","cr":"1\/2","types":"Ape","size":"Medium","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"19","hitpoints":"49","strength":"16","dexterity":"14","constitution":"14","intelligence":"10","wisdom":"12","charisma":"7","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"30","senses":"Passive Perception 13","skills":"Athletics +6, Perception +4, Stealth +3 (Prof.,), Survival +3 (Prof.,)\r\nYour companion\u2019s attacks are considered magical for the purposes of bypassing resistance.","savingthrows":"Proficient in all Saving Throws","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Onslaught. When the ape reduces a creature to 0 hit points with a ranged weapon attack on its turn, the ape can take a bonus action to move up to half its speed and make another ranged weapon attack.","actions":"Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.\r\nRock. Ranged Weapon Attack: +6 to hit, range 25\/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"21","blockId":"226339"}