{"name":"Crypt Thing","cr":"5","class":"","alignment":"NE","size":"M","type":"Undead","subtype":"","initiative":"+6","senses":"darkvision 60 ft., low-light vision; Perception [roll:1d20+15|+15]","short_description":"Shreds of leathery flesh cling to this skeletal figure\u2019s body, while twin motes of fiery light glow deep in its eye sockets.","ac":"19, touch 13, flat-footed 16 (+2 Dex, +1 dodge, +6 natural)","hp":"52","hd":"(8d8+16)","hit_points_modifier":"","fortitude":"+4","reflex":"+6","will":"+8","save_modifiers":"","defensive_abilities":"channel resistance +2","immunities":"undead traits","weaknesses":"","aura":" fear (10 ft., frightened for [roll:1d4|Rounds], Will DC 16 negates)","dr":"10\/bludgeoning or magic","sr":"","speed":"30ft","space":"5 ft","reach":"5ft","melee":"2 claws [roll:1d20+10|+10] [roll:1d8+4|Slashing] ","ranged":"","special_attacks":"[b]Teleporting Burst[\/b]\r\nOnce per day, a crypt thing can teleport all creatures within 50 feet of it to randomly determined locations. The crypt thing can only affect creatures of which it is aware and to which it has line of sight. A successful DC 16 Will save negates this effect. An affected creature is teleported in a random direction (roll 1d8, with 1 indicating north and the other numbers indicating compass going clockwise) and a random distance (1d10 \u00d7 100 feet) away from the crypt thing; determine each creature\u2019s direction randomly. A teleported creature arrives in the closest open space to the determined destination, but must appear on a solid surface capable of supporting its weight. If there is no appropriate destination in that direction, the creature does not teleport at all. The save DC is Charisma-based.","spelllike_abilities":"(CL 8th; concentration [roll:1d20+10|+10])\r\n\r\n3\/day\u2013quickened dimension door","ability_scores":"Str [roll:1d20+4|19], Dex  [roll:1d20+2|14], Con -, Int  [roll:1d20+1|13], Wis [roll:1d20+2|14], Cha  [roll:1d20+2|15],","base_attack":"BAB +6","cmb":"[roll:1d20+10|+10]","cmd":"23","feats":"Alertness, Dodge, Improved Initiative, Lightning Reflexes","skills":"Bluff [roll:1d20+6|+6], Intimidate [roll:1d20+13|+13], Knowledge (arcana) [roll:1d20+6|+6], Knowledge (dungeoneering) [roll:1d20+5|+5], Knowledge (history) [roll:1d20+3|+3], Perception [roll:1d20+15|+15], Sense Motive [roll:1d20+15|+15], Stealth [roll:1d20+9|+9]","racial_modifiers":"","languages":"Common","sq":"","image":"572923","environment":"any underground","organization":"solitary","treasure":"standard","physical_description":"","description":"","tags":"SRD, Pathfinder, Creature, Undead, CR 5","isShared":"1","templateId":"1198","blockId":"201377"}