{"name":"Clockwork Soldier","cr":"6","class":"","alignment":"N","size":"M","type":"Construct","subtype":"Clockwork","initiative":"+6","senses":"darkvision 60 ft., low-light vision; Perception [roll:1d20|+0]","short_description":"Cogs and gears are visible in the gaps of this metallic creature\u2019s armor. It wields a polearm as it stands ready at attention.","ac":"20, touch 14, flat-footed 16 (+2 Dex, +2 dodge, +6 natural)","hp":"64","hd":"8d10+20","hit_points_modifier":"","fortitude":"+2","reflex":"+6","will":"+2","save_modifiers":"","defensive_abilities":"","immunities":"construct traits","weaknesses":"Electricity","aura":"","dr":"5\/adamantine","sr":"","speed":"30ft","space":"5 ft","reach":"10ft","melee":"+1 halberd [roll:1d20+18|+18] \/ [roll:1d20+13|+13] {20}*3 [roll:1d10+14|Piercing]","ranged":"","special_attacks":"[roll:1d20+19|[b]Latch[\/b]]- Clockwork soldiers have specially designed hands that easily grasp and lock onto weapons and objects. A soldier can attempt to disarm or grapple as a standard action without provoking an attack of opportunity, and it receives a +2 bonus on disarm checks. In addition, it receives a +2 bonus to CMD against attempts to disarm it.","spelllike_abilities":"","ability_scores":"Str [roll:1d20+9|28], Dex  [roll:1d20+2|15], Con -, Int - , Wis [roll:1d20|11], Cha  [roll:1d20-5|1],","base_attack":"BAB +8 \/+3","cmb":"[roll:1d20+17|+17]","cmd":"31","feats":"Improved Initiative, Lightning Reflexes","skills":"","racial_modifiers":"","languages":"","sq":"Efficient Winding (Ex) A clockwork soldier can function for 2 days per Hit Die every time it is wound. Standby (Ex) A clockwork soldier can place itself on standby as a standard action. While on standby, a clockwork soldier cannot move or take any actions. It remains aware of its surroundings but takes a -4 penalty on Perception checks. Time spent on standby does not count against the soldier\u2019s wind-down duration. A clockwork soldier can exit standby as a swift action\u2014if it does so to initiate combat, it gains a +4 racial bonus on its Initiative check.","image":"","environment":"","organization":"solitary, pair, trio, troop (3-8), or company (9-12 plus 1-4 clockwork servants)","treasure":"standard (+1 halberd, other treasure) XP 2,400","physical_description":"Clockwork soldiers are among the most efficient constructs of their kind. They are ideal for sentry and guard duty. Clockwork soldiers have the same basic shape as a human. They are 6 feet tall and weigh 500 pounds.","description":"The clockwork soldier is a mechanical mercenary that fights to the death for its creator. With the ability to wield most weapons with full proficiency, clockwork soldiers are versatile and wholly unpredictable foes. Most are armed with magic weapons\u2014a +1 halberd being the most common armament.","tags":"SRD, Pathfinder, Creature, Construct, Clockwork, CR-6","templateId":"1198","blockId":"196841","isShared":"1"}