{"name":"Bullywug Gunmen","cr":"2","types":"Humanoid","size":"Medium","languages":"Bullywog, common","alignment":"Neutral Evil","description":"The Bullywug of Sydney are the fist if the gang lords. They are experts at ambushing and hit and run tactics.","suggestedenvironment":"Swamp","ac":"15 (Studded Leather)","hitpoints":"(4d8+4) [roll:4d8+4]","strength":"12","dexterity":"16","constitution":"13","intelligence":"7","wisdom":"10","charisma":"7","movement":"30","fly":"","hover":"","burrow":"","swim":"40","climb":"","senses":"Passive Perception 10","skills":"Stealth +6","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b] Revolver [\/b]\r\n+6 to hit. Range 40\/120\r\nOn a hit deal, 1d10 plus 3 piercing damage.\r\n\r\n[b] Trickshot [\/b]\r\nOnce a day. \r\n+6 to hit. Range 40\/120\r\nChoose either a Dazing shot or a Violent shot.\r\n\r\nDazing shot:  On a hit deal 1d10 +3 damage and the target has to make a DC14 constitution saving throw or suffer disadvantage on attack rolls until the end of their next turn.\r\n\r\nViolent shot: Gain a +2 to misfire. On a hit deal 2d10 +3 damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"195749","isShared":"1"}