{"name":"Anubian","cr":"2","types":"Elemental","size":"Medium","languages":"Primordial","alignment":"Chaotic Evil","description":"Piles of Dust. An anubian at rest resembles a pile of sand or\r\ndust, often strewn about an already dusty location. When active,\r\nit rises up to form a muscular humanoid with the head of a\r\njackal. A destroyed anubian collapses into an inert pile of sand.\r\nDeath to the Unarmored. In combat, anubians prefer to\r\nfight unarmored foes rather than creatures wearing armor.\r\nThey associate unarmored creatures with spellcasters, and\r\ntheir latent resentment over centuries of being summoned as\r\nservants drives them to attack such figures when they aren\u2019t\r\nshackled by magical bondage.\r\nSandstorm Tag Teams. Anubians fight effectively as teams,\r\nusing their haboob attacks to corner and isolate the most\r\nvulnerable targets.\r\nElemental Nature. An anubian doesn\u2019t require air, food,\r\ndrink, or sleep.","suggestedenvironment":"Deserts, Ruins","ac":"13","hitpoints":"44","strength":"12","dexterity":"16","constitution":"12","intelligence":"10","wisdom":"12","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60ft, tremorsense 30ft. passive pereption 11","skills":"Stealth +5 (+7 in sand terrain)","savingthrows":"","damagevulnerabilities":"Vulnerability to Water. For every 5 feet the anubian moves while touching water or for every gallon of water splashed on it, it takes 2 (1d4) cold damage. An anubian completely immersed in water takes 10 (4d4) cold damage at the start of its turn.","damageresistances":"Bludgeoning, piercing, and slashing from non-magical weapons","damageimmunities":"poison","conditionimmunities":"exhaustion, grappled, paralyzed, petrified, prone, restrained, unconcious","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Sand Step. Instead of moving, the anubian\u2019s humanoid form\r\ncollapses into loose sand and immediately reforms at another\r\nunoccupied space within 10 feet. This movement doesn\u2019t\r\nprovoke opportunity attacks. After using this trait in sand\r\nterrain, the anubian can Hide as part of this movement even\r\nif under direct observation. Anubians can sand step under\r\ndoors or through similar obstacles, provided there\u2019s a gap\r\nlarge enough for sand to sift through.","actions":"[b]Multiattack.[\/b] The anubian makes two claw attacks.[br]\r\n[b]Claw.[\/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target.\r\nHit: 6 (1d6 + 3) slashing damage.[br]\r\n[b]Haboob (1\/Day)[\/b]. The anubian creates a sandstorm in a cylinder\r\n30-feet high, that reaches to within 5 feet of it. The storm\r\nmoves with the anubian. The area is heavily obscured, and\r\neach creature other than an anubian that enters the sandstorm\r\nor ends its turn there must make a successful DC 13 Strength\r\nsaving throw or be restrained by it. Also, each creature other\r\nthan an anubian that ends its turn inside the sandstorm\r\ntakes 3 (1d6) slashing damage. The anubian can maintain the\r\nhaboob for up to 10 minutes as if concentrating on a spell.\r\nWhile maintaining the haboob, the anubian\u2019s speed is reduced\r\nto 5 feet and it can\u2019t sand step. Creatures restrained by the\r\nsandstorm move with the anubian. A creature can free itself or\r\nan adjacent creature from the sandstorm by using its action\r\nand making a DC 13 Strength check. A successful check ends\r\nthe restraint on the target creature.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"19436"}