{"name":"\u2018Ule Nadrath\u2019 Novice","cr":"5","class":"Rogue 3; Assassin 1","alignment":"CE","size":"M","type":"Humanoid","subtype":"Human","initiative":"+7","senses":"Perception [roll:1d20+9|+9] trapfinding, trap sense +1,","short_description":"","ac":"AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex)","hp":"44","hd":"6d8+12","hit_points_modifier":"","fortitude":"+3","reflex":"+8","will":"+1","save_modifiers":"","defensive_abilities":"","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"30ft","space":"5 ft","reach":"5ft","melee":"Sickle [roll:1d20+7|+7] [roll:1d6+2|Slashing] [roll:1d20+5|Pirahna Strike] [roll:1d6+6|Slashing] [roll:4d6|Sneak attack]; ","ranged":"Heavy Crossbow [roll:1d20+7|+7] [roll:1d10|Piercing] [roll:4d6|Sneak attack]","special_attacks":"[b]Death Attack DC 14[\/b]- If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin\u2019s choice). Studying the victim is a standard action. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack might still be a sneak attack if the target is denied his Dexterity bonus to his Armor Class or is flanked). If the victim of such a death attack fails a Fortitude save (DC 10 + the assassin\u2019s class level + the assassin\u2019s Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the assassin. If the victim\u2019s saving throw succeeds, the attack is just a normal sneak attack. Once the assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.\r\n\r\nIf a death attack is attempted and fails (the victim makes her save) or if the assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack.\r\n\r\n[b]Bluetip Eurypterid Poison[\/b] Fortitude DC 16; Frequency 1\/round for 6 rounds; Cure 2 consecutive saves. 1d4 Con damage.4 doses","spelllike_abilities":"","ability_scores":"Str [roll:1d20+2|14], Dex  [roll:1d20+3|16], Con  [roll:1d20+2|14], Int  [roll:1d20+3|16], Wis [roll:1d20|10], Cha  [roll:1d20|10],","base_attack":"BAB +3","cmb":"[roll:1d20+5|+5]","cmd":"18","feats":"Weapon Finesse, Piranha Strike, Improved Initiative,","skills":"Acrobatics [roll:1d20+7|+7], Appraise [roll:1d20+7|+7], Bluff [roll:1d20+7|+7], Climb [roll:1d20+6|+6], Craft (Poison) [roll:1d20+12|+12], Diplomacy [roll:1d20+4|+4], Disable Device [roll:1d20+9|+9], Disguise [roll:1d20+9|+9], Escape Artist [roll:1d20+9|+9], Intimidate [roll:1d20+8|+8], Knowledge (dungeoneering) [roll:1d20+6|+6], Knowledge (local) [roll:1d20+9|+9], Linguistics [roll:1d20+7|+7], Perception [roll:1d20+11|+11], Perform (Dancing) [roll:1d20+4|+4], Profession (Fence) [roll:1d20+4|+4], Sense Motive[roll:1d20+6|+6], Sleight of Hand [roll:1d20+12|+12], Stealth [roll:1d20+12|+12], Swim [roll:1d20+6|+6], Use Magic Device [roll:1d20+5|+5], ","racial_modifiers":"","languages":"Common, Thieves Cant","sq":"","image":"","environment":"","organization":"","treasure":"","physical_description":"","description":"","tags":"Pathfinder, Human, Rogue, Assassin, NPC, Lvl-6, CL-5","templateId":"1198","blockId":"190318","isShared":"1"}