{"name":"War Corgi","cr":"1","types":"Beast","size":"Large","languages":"N\/A","alignment":"Chaotic Good","description":"","suggestedenvironment":"","ac":"13","hitpoints":"[roll:3d10+5]","strength":"12","dexterity":"15","constitution":"12","intelligence":"8","wisdom":"12","charisma":"18","movement":"40","fly":"","hover":"","burrow":"5","swim":"","climb":"","senses":"Passive Perception 13","skills":"Perception +3, Performance +4, Persuasion +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Keen Hearing and Smell.[\/b] The corgi has advantage on Wisdom (Perception) checks that rely on hearing or smell.\r\n\r\n[b]Pack Tactics.[\/b] The corgi has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.","actions":"[b]Bite. Melee Weapon Attack:[\/b] +4 to hit, reach 5 ft., one target. Hit: 2d4 + 2 [roll:2d4+2] piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"160075","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"18861"}