{"name":"Jurlgam Jurlgamson","cr":"5","class":"Fighter 5","alignment":"CE","size":"L","type":"Humanoid","subtype":"Giant","initiative":"-1","senses":"Perception [roll:1d20+3|+3], Low-Light Vision","short_description":"This hunched giant exudes power and a crude, stupid anger, its filthy fur clothing bespeaking a brutish and backwoods lifestyle.","ac":"AC 20, touch 9, flat-footed 20 (+3 armor, +5 Natural, +2 Shield, -1 Size) ","hp":"55","hd":"5d10+20","hit_points_modifier":"","fortitude":"+8","reflex":"+1","will":"+1","save_modifiers":"Bravery [roll:1d20+2|+1]","defensive_abilities":"[b]Rock Catching[\/b] Members of this race can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, a member of this race that would normally be hit by a rock can make a Reflex saving throw to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium rock, and 25 for a Large rock (if the projectile provides a magical bonus on attack rolls, the DC increases by that amount). The member of this race must be aware of the attack in order to make a rock catching attempt.","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"30ft","space":"10ft","reach":"5ft","melee":"Jurlgam's Cleaver [roll:1d20+11|+11] [roll:2d6+9|Slashing], Power Attack [roll:1d20+9|+9] [roll:2d6+13|Slashing]\r\nShield Bash [roll:1d20+8|+8] [roll:1d6+5|Blugeoning]","ranged":"Rock Throwing [roll:1d20+1|+1] [roll:1d8+5|Blugeoning]","special_attacks":"","spelllike_abilities":"","ability_scores":"Str [roll:1d20+5|20], Dex  [roll:1d20|9], Con  [roll:1d20+4|18], Int  [roll:1d20|10], Wis [roll:1d20|11], Cha  [roll:1d20+1|12],","base_attack":"5ft","cmb":"[roll:1d20+11|11]","cmd":"21","feats":"Weapon Focus (great sword), Power Attack, Weapon Specialization, Weapon Versatility, Dazzling Display, Gory Finish","skills":"Climb [roll:1d20+9|+9], Intimidate [roll:1d20+7|+7]","racial_modifiers":"27 RP Hill giants are big, but dumb. They gain 2 Strength and +2 Constitution but suffer \u20132 Intelligence and \u20132 Charisma. Large creatures gain a +2 size bonus to Strength and a \u20132 size penalty to Dexterity. Large races take a \u20131 size penalty to their AC, a \u20131 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a \u20134 size penalty on Stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet.","languages":"Giantish, Orc, Common","sq":"Armor Training, Weapon Training- Heavy Blades","image":"","environment":"","organization":"","treasure":"Hide Armor, +1 Large Greatsword, Shield","physical_description":"Skin color among hill giants ranges from light tan to deep, ruddy brown. Their hair is brown or black, with eyes the same color. Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring simply to add more hides as their old ones wear out. Adults are around 10 feet tall and weigh about 1,100 pounds. Hill giants can live to be 200 years old, but almost never do.\r\n\r\nHill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves. Hill giants love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs.\r\n\r\nHill giants are the most nomadic of all the humanoid giant species, preferring to travel from one settlement to the next in order to raid and pillage. While they prefer temperate climates, they\u2019ll travel far from their preferred environment so long as the raiding is plentiful and successful. They are, as a whole, incredibly selfish creatures and rarely engage in battles they don\u2019t automatically know they\u2019ll win. Hill giants are known for shoving one another at terrifying foes and won\u2019t hesitate to sacrifice a clan-mate to save their own skins. Roving bands of hill giants are common in temperate hills, and their constant aggression makes them one of the more feared dangers in this climate.\r\n\r\nSolitary, non-evil hill giants are very rare but can sometimes be found in other humanoid societies, though they are almost never accepted in central cities or population centers. They do best as laborers and soldiers in outlying frontier towns, and often serve as rudimentary diplomats to negotiate with marauding hill giant bands. Unfortunately, hill giants who shed their racial lifestyle for civilization are mocked and often killed on sight by their nomadic brethren. Still, these \u201ccivilized\u201d hill giants can find their place within society and many have managed to live peaceful, uneventful lives.","description":"","tags":"Pathfinder, Hill Giant Fighter, NPC, CR-5, Lvl-5","templateId":"1198","blockId":"185000","isShared":"1"}