{"name":"Wendigo","cr":"3","types":"Fiend","size":"Medium","languages":"Any languages it knew in life, abyssal","alignment":"Chaotic Evil","description":"The wendigo transformation makes humanoids appear as gaunt corpse-like creatures, with taut skin, jagged yellow teeth, and long claws. Often mistaken for ghouls and ghasts","suggestedenvironment":"Arctic, Forests, places of Supernatural Cold, Caves, Lands experiencing Winter.","ac":"13","hitpoints":"44 or [roll:8d8+8]","strength":"16","dexterity":"16","constitution":"14","intelligence":"7","wisdom":"12","charisma":"12","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60 ft., Passive Perception 14","skills":"","savingthrows":"","damagevulnerabilities":"Fire","damageresistances":"Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Cold","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Fear of Fire.[\/b][\/i] If the wendigo takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.\r\n\r\n[i][b]Mimicry.[\/b][\/i] The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.\r\n\r\n[i][b]Masks of the Wild.[\/b][\/i] The wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.","actions":"[i][b]Multiattack.[\/b][\/i] The wendigo makes two attacks: one with its bite and one with its claws.\r\n\r\n[i][b]Bite.[\/b][\/i] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. [i]Hit:[\/i] 7 [roll:1d6+3] piercing damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 3 [roll:1d6] necrotic damage.\r\n\r\n[i][b]Claw.[\/b][\/i] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.\r\n\r\n[b][i][\/i]Maddening Feast.[\/b] The wendigo feasts on the corpse of one enemy within 5 feet of her that died within the past minute. Each creature of the wendigo\u2019s choice that is within 60 feet of her and able to see her must succeed on a DC 15 Wisdom saving throw or be frightened of her for 1 minute. While frightened in this way, a creature is incapacitated, can\u2019t understand what others say, can\u2019t read, and speaks only in gibberish; the DM controls the creature\u2019s movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\u2019s saving throw is successful or the effect ends for it, the creature is immune to the hag\u2019s Maddening Feast for the next 24 hours.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Fiend","isShared":"1","templateId":"21","blockId":"184164"}