{"name":"Harrowing","source":"Pathfinder Campaign Setting: The Inner Sea World Guide","short_description":"You use a Harrow deck to tell a fortune for yourself or someone else.","school":"Divination","subschool":"","descriptor":"","casting_time":"10 minutes","range":"touch","duration":"1 day\/level or until fulfilled","area":"","effect":"","targets":"one creature","domain":"","deity":"","bloodline":"","patron":"","description":"You use a Harrow deck to tell a fortune for yourself or someone else. If you cast harrowing on another creature, you must remain adjacent to the target for the duration of the casting time. A harrowing must describe one set of events or course of action (for example, \u201chunting down the pirate king,\u201d or \u201ctraveling to Viperwall to search for a magic sword\u201d) that the target of the spell intends to undertake at some point during the spell\u2019s duration. If you have access to a Harrow deck, draw nine cards when this spell is cast. If you do not have a Harrow deck, you can simulate the draws by rolling a d6 and a d10 for each of the nine cards.\r\n\r\nRecord the ability score and alignment associated with each card. Each of these cards grants a luck bonus or a penalty on a specific type of d20 check; the magnitude of the penalty or bonus depends upon how closely that particular card\u2019s alignment matches the target creature\u2019s alignment. If the card and target\u2019s alignments are identical, that card provides a +2 luck bonus on the associated suit\u2019s check. If the card and target\u2019s alignments are of the opposite alignment (see below), the card inflicts a \u20131 penalty on that associated check. If the card has any other alignment, it provides a +1 luck bonus on the associated suit\u2019s check.\r\n\r\nWhile penalties persist on all associated checks for as long as the harrowing persists, the bonuses are one-use bonuses that the harrowed character can \u201cspend\u201d at any time to modify that card\u2019s associated check. You can spend a bonus to modify an appropriate roll after the die is rolled, but cannot spend the bonus once you know the result of the roll. Since all of the bonuses granted by a harrowing are luck bonuses, they do not stack with each other. Penalties, on the other hand, do stack. Once you spend all of the bonuses granted by a harrowing, or once the spell\u2019s duration ends, the spell ends and the penalties are removed.\r\n\r\nA single creature can only be under the effects of one harrowing at a time. If it is subjected to a second harrowing while a previous harrowing is still in effect, the new harrowing automatically fails.\r\n\r\n[b]Associated Suit Checks[\/b]\r\n\r\n[table]\r\n[tr]\r\n[th]Suit[\/th]\r\n[th]Associated Check[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]Hammer (Str)[\/td]\r\n[td]Attack rolls (ranged and melee)[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Key (Dex)[\/td]\r\n[td]Reflex saving throws[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Shield (Con)[\/td]\r\n[td]Fortitude saving throws[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Book (Int)[\/td]\r\n[td]Skill checks[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Star (Wis)[\/td]\r\n[td]Will saving throws[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Crown (Cha)[\/td]\r\n[td]Any d20 roll[\/td]\r\n[\/tr]\r\n[\/table]\r\n\r\n[b]Opposition Alignments[\/b]\r\n\r\n[table]\r\n[tr]\r\n[th]Alignment[\/th]\r\n[th]Opposition[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]LG[\/td]\r\n[td]CE[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]NG[\/td]\r\n[td]NE[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]CG[\/td]\r\n[td]LE[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]LN[\/td]\r\n[td]CN[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]N[\/td]\r\n[td]LG, LE, CG or CE (pick one when spell is cast)[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]CN[\/td]\r\n[td]LN[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]LE[\/td]\r\n[td]CG[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]NE[\/td]\r\n[td]NG[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]CE[\/td]\r\n[td]LG[\/td]\r\n[\/tr]\r\n[\/table]","augemented":"","mythic":"","tags":"#bard, #shaman, #sorcerer, #wizard, #witch","templateId":"1190","blockId":"175125","isShared":"1"}