{"name":"Centi-Peder","cr":"","class":"","alignment":"N","size":"Tiny","type":"Vermin","subtype":"Familiar","initiative":"+3","senses":"[blocklink:164686] 60 ft.; Perception [roll: 1d20+8]","short_description":"","ac":"AC 21, touch 15, ","hp":"8","hd":"","hit_points_modifier":"","fortitude":"+2","reflex":"+5","will":"+5","save_modifiers":"","defensive_abilities":"","immunities":"mind-affecting effects","weaknesses":"","aura":"","dr":"","sr":"","speed":"40 ft. Climb: 40 ft.","space":"2-1\/2 ft.;","reach":"0","melee":"bite [roll:1d20+8|+8] ([roll: 1d3-5] ) plus poison;","ranged":"","special_attacks":"","spelllike_abilities":"","ability_scores":"Str 1, Dex 17, Con 10, Int 8, Wis 10, Cha 2,","base_attack":"+3","cmb":"[roll:1d20+4|+4]","cmd":"9","feats":"[blocklink:9733],[blocklink:175046]","skills":"Use Magic Device[roll: 1d20-3], [br]\r\nSense Motive [roll: 1d20+4],[br] \r\nSwim [roll: 1d20+3], [br] \r\nKnowledge (dungeoneering)[roll: 1d20+0], [br]\r\nKnowledge (nature)[roll: 1d20+4],[br] \r\nKnowledge(religion) [roll: 1d20+3], [br] \r\nKnowledge (history) [roll: 1d20+1], [br]\r\nKnowledge (planes)[roll: 1d20+3], [br] \r\nAppraise [roll: 1d20+0], [br] \r\nLore [roll: 1d20+1], [br]\r\nSpellcraft [roll: 1d20+0],  [br]\r\nClimb [roll: 1d20+11],  [br]\r\nStealth [roll: 1d20+20], [br]\r\nPerception+8,  [br]\r\nKnowledge (arcana)[roll: 1d20+5]","racial_modifiers":"","languages":"","sq":"[blocklink:175047] +3,[br][blocklink:175057],[br]","image":"","environment":"temperate or warm forest or underground","organization":"solitary, pair, or colony (3-6)","treasure":"","physical_description":"","description":"Poison (Ex) Bite-injury; save Fort DC 10; frequency 1\/round for 2 rounds; effect daze 1 round; cure 1 save.\r\n\r\nImproved Evasion (Ex)\r\nWhen subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.\r\n\r\nShare Spells\r\nThe witch may cast a spell with a target of \u201cYou\u201d on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar\u2018s type (magical beast).\r\n\r\nStore Spells\r\nStarting at 1st level, a witch\u2019s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch\u2019s familiar adds new bonus spells to the witch\u2019s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained.\r\n\r\nDeliver Touch Spells (Su)\r\nIf a witch is 3rd level or higher, her familiar can deliver touch spells or hexes for her. If the witch and the familiar are in contact at the time the witch casts a touch spell, she can designate her familiar as the \u201ctoucher.\u201d The familiar can then deliver the touch spell just as the witch would. As usual, if the witch casts another spell before the touch is delivered, the touch spell dissipates. If the witch activates a hex, her familiar can be used to make the touch. She does not have to be in contact with the familiar to use this ability.\r\n\r\nSpeak with Master (Ex)\r\nIf the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.\r\n","tags":"familiar","templateId":"1198","blockId":"174998","isShared":"1"}