{"name":"Distraction (Su) ","description":"The witch can cause a creature within 30 feet to suffer hallucinatory distractions whenever it tries to cast a spell or use a spell-like ability for 1 round. Anytime the creature attempts to do so, it must succeed at a concentration check (DC = 15 + twice the spell level) or lose the spell. A successful Will saving throw negates this hex.\r\n\r\nAt 8th level and 16th level, the duration of this hex is extended by 1 round. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. Hexes that affect the misfortune hex, such as cackle, also affect distraction.\r\n\r\nSection 15: Copyright Notice\r\nPathfinder Player Companion: Heroes of the High Court \u00a9 2017, Paizo Inc.; Authors: Isabelle Lee, Luis Loza, Ron Lundeen, and Jacob W. Michaels.","tags":"hex,witch","templateId":"27","blockId":"173848","isShared":"1"}