{"name":"Summoned Creature: Horse","description":"Horse CR 1\r\n\r\nXP \u2014 \r\nN Large celestial\/ fiendish animal \r\nInit +2; Senses darkvision 60 ft., low-light vision, scent; Perception +6\r\n\r\nDEFENSE\r\n\r\nAC 11, touch 11, flat-footed 9 (+2 Dex, -1 size) \r\nhp 15 [19] (2d8+6) [ 2d8+10 ] \r\nFort +6 [+8], Ref +5, Will +1 \r\nSR 6 \r\nCelestial \u2013 Resist acid, cold, and electricity 5 \r\nFiendish \u2013 Resist cold and fire 5\r\n\r\nOFFENSE\r\n\r\nSpeed 50 ft. \r\nMelee 2 hooves \u20132 [+0] (1d4+1) [1d4+ 2] \r\nSpecial Attack Smite evil\/good\r\n\r\nSTATISTICS\r\n\r\nStr 16 [20], Dex 14, Con 17 [21], Int 2, Wis 13, Cha 7 \r\nBase Atk +1; CMB +5 [+7]; CMD 17 [19] (21 [23] vs trip) \r\nFeats Endurance, RunB \r\nSkills Perception +6\r\nSQ docile\r\n\r\nSPECIAL ABILITIES\r\n\r\nDocile (Ex)\r\nUnless specifically trained for combat (see the Handle Animal skill, a horse\u2019s hooves are treated as secondary attacks. \r\n\r\nSmite evil\/good 1\/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil\/good foes; smite persists until target is dead or the celestial\/fiendish creature rests).\r\n\r\nAugment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.","tags":"Summoned Creature","templateId":"27","blockId":"171028","isShared":"1"}