{"name":"Octopus","cr":"0 (10 XP)","types":"Beast","size":"Small","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"12","hitpoints":"3 [roll:1d6]","strength":"4","dexterity":"15","constitution":"11","intelligence":"3","wisdom":"10","charisma":"4","movement":"5","fly":"","hover":"","burrow":"","swim":"30","climb":"","senses":"darkvision 30 ft., passive Perception 12","skills":"Perception [roll:1d20+2|+2], Stealth [roll:1d20+4|+4]","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Hold Breath.[\/i][\/b] While out of water, the octopus can hold its breath for 30 minutes.\r\n[br]\r\n[b][i]Underwater Camouflage.[\/i][\/b] The octopus has advantage on Dexterity (Stealth) checks made while underwater.\r\n[br]\r\n[b][i]Water Breathing.[\/i][\/b] The octopus can breathe only underwater.","actions":"[b][i]Tentacles.[\/i][\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+4|+4] to hit, reach 5 ft., one target. [i]Hit:[\/i] 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.\r\n[br]\r\n[b][i]Ink Cloud (Recharges after a Short or Long Rest).[\/i][\/b] A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"beast,octopus","templateId":"21","blockId":"171"}