{"name":"Summoned Creature: Giant Centipede","description":"Giant Centipede CR 1\/2\r\n\r\nXP \u2014\r\nN Medium celestial\/ fiendish vermin\r\nInit +2; Senses darkvision 60 ft.; Perception +4\r\n\r\nDEFENSE\r\n\r\nAC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)\r\nhp 5 [7] (1d8+1) [1d8+3]\r\nFort +3 [+5], Ref +2, Will +0\r\nImmune mind-affecting effects; SR 5\r\nCelestial \u2013 Resist acid, cold, and electricity 5\r\nFiendish \u2013 Resist cold and fire 5\r\n\r\nOFFENSE\r\n\r\nSpeed 40 ft., climb 40 ft.\r\nMelee bite +2 [+4] (1d6-1 [1d6+1] plus poison)\r\n\r\nSTATISTICS\r\n\r\nStr 9 [13], Dex 15, Con 12 [16], Int \u2013, Wis 10, Cha 2\r\nBase Atk +0; CMB -1 [+1]; CMD 11 [13] (can\u2019t be tripped)\r\nFeats Weapon FinesseB\r\nSkills Climb +10 [+12], Perception +4, Stealth +10; Racial Modifiers +4 Perception , +8 Stealth\r\n\r\nSPECIAL ABILITIES\r\n\r\nPoison (Ex)\r\nBite \u2014 injury; save Fort DC 13 [15]; frequency 1\/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and inclues a +2 racial bonus.\r\n\r\nSmite evil\/good\r\n1\/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil\/good foes; smite persists until target is dead or the celestial\/fiendish creature rests).\r\n\r\nAugment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.","tags":"Summoned Creature","templateId":"27","blockId":"170948","isShared":"1"}