{"name":"Summoned Creature: Viper","description":"Viper\r\n\r\nN Tiny celestial\/fiendish animal\r\nInit +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9\r\n\r\nDEFENSE\r\n\r\nAC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)\r\nhp 3 [5] (1d8\u20131) [1d8+1]\r\nFort +1 [+3], Ref +5, Will +1; SR 5\r\nCelestial \u2013 Resist cold 5, acid 5, electricity 5\r\nFiendish \u2013 Resist cold 5, fire 5\r\n\r\nOFFENSE\r\n\r\nSpeed 20 ft., climb 20 ft., swim 20 ft.\r\nMelee bite +5 (1d2\u20132 [1d2] plus poison)\r\nSpace 2-1\/2 ft.; Reach 0 ft.\r\nSpecial Attacks smite evil\/good\r\n\r\nSTATISTICS\r\n\r\nStr 4 [8], Dex 17, Con 8 [12], Int 1, Wis 13, Cha 2\r\nBase Atk +0; CMB +1 [+3]; CMD 8 [10] (can\u2019t be tripped)\r\nFeats Weapon Finesse\r\nSkills Climb +11 [+13], Perception +9, Stealth +15, Swim +11 [+13]; Racial Modifiers +4 Perception, +4 Stealth\r\n\r\nSPECIAL ABILITIES\r\n\r\nSmite Evil\/Good\r\n1\/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil\/good foes; smite persists until target is dead or the celestial\/fiendish creature rests).\r\n\r\nPoison (Ex)\r\nBite\u2014injury; save Fort DC 9 [11]; frequency 1\/round for 6 rounds; effect 1d2 Con damage; cure 1 save.\r\n\r\nAugment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.","tags":"Summoned Creature","templateId":"27","blockId":"170652","isShared":"1"}