{"name":"Summoned Creature: Dolphin","description":"Dolphin CR 1\/2\r\n\r\nXP \u2014\r\nN Medium celestial\/fiendish animal\r\nInit +2; Senses darkvision 60 ft., blindsight 120ft; Perception +9\r\n\r\nDEFENSE\r\n\r\nAC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)\r\nhp 11 [15] (2d8+2) [2d8+6]\r\nFort +4 [+6], Ref +5, Will +1; SR 5\r\nCelestial \u2013 Resist acid, cold, and electricity 5\r\nFiendish \u2013 Resist cold and fire 5\r\n\r\nOFFENSE\r\n\r\nSpeed swim 80 ft.\r\nMelee slam +3 [+5] (1d4+1 [1d4+3])\r\nSpecial Attacks smite evil\/good\r\n\r\nSTATISTICS\r\n\r\nStr 12 [16], Dex 15, Con 13 [17], Int 2, Wis 13, Cha 6\r\nBase Atk +1; CMB +2 [+4]; CMD 14 [16]\r\nFeats Weapon Finesse\r\nSkills Perception +9, Swim +13; Racial Modifiers +4 Perception\r\n\r\nSPECIAL ABILITIES\r\n\r\nSmite evil\/good\r\n1\/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil\/good foes; smite persists until target is dead or the celestial\/fiendish creature rests).\r\n\r\nAugment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. Augment Summoning grants each creature you conjure with any summon spell a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.","tags":"Summoned Creature","templateId":"27","blockId":"170638","isShared":"1"}