{"name":"Talented Law-Spear","cr":"4","class":"Fighter 5","alignment":"LN","size":"M","type":"Humanoid","subtype":"Human","initiative":"6","senses":"Perception [roll:1d20+6|+6]","short_description":"","ac":"AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex) ","hp":"24","hd":"5d10+5","hit_points_modifier":"","fortitude":"+5","reflex":"+3","will":"+2","save_modifiers":"Fighter Favored Class: Add +1 to the Fighter\u2019s CMD when resisting Bull Rush and Grapple.   Bravery: a fighter gains a +1 bonus on Will saves against fear.","defensive_abilities":"","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"30ft","space":"5 ft","reach":"10ft","melee":"Mwk Spear [roll:1d20+12|+12] [roll:1d8+5|Piercing];\r\nShield Bash [roll:1d20+9|+9] [roll:1d3+4|Blugeoning]","ranged":"Light Crossbow [roll:1d20+7|+7] [roll:1d8|Piercing] , 20 Common Bolts 80 ft range","special_attacks":"Furious Focus [roll:1d20+12|+12] [roll:1d8+9|Piercing], Power Attack [roll:1d20+10|+10] [roll:1d8+9|Piercing], \r\n\r\nBull Rush  [roll:1d20+11|+11] - You can make a bull rush as a standard action or as part of a charge, in place of the melee attack. You can only bull rush an opponent who is no more than one size category larger than you. A bull rush attempts to push an opponent straight back without doing any harm. If you do not have the Improved Bull Rush feat, or a similar ability, initiating a bull rush provokes an attack of opportunity from the target of your maneuver.\r\n\r\nIf your attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent\u2019s CMD you can push the target back an additional 5 feet. You can move with the target if you wish but you must have the available movement to do so. If your attack fails, your movement ends in front of the target.","spelllike_abilities":"","ability_scores":"Str [roll:1d20+4|18], Dex  [roll:1d20+2|14], Con  [roll:1d20+1|12], Int  [roll:1d20|10], Wis [roll:1d20+1|13], Cha  [roll:1d20|10],","base_attack":"10 ft","cmb":"[roll:1d20+9|+9]","cmd":"21","feats":"Improved Initiative, Weapon Focus (Spear), Power Attack, Furious Focus, Cleave, Improved Bull Rush, Great Cleave","skills":"Climb [roll:1d20+7|+7], Craft (siegeworks) [roll:1d20+5|+5], Intimidate [roll:1d20+5|+5], Knowledge (Engineering ) [roll:1d20+4|+4], Profession (Watchman ) [roll:1d20+7|+7], Survival [roll:1d20+5|+5], ","racial_modifiers":"","languages":"Common","sq":"","image":"","environment":"","organization":"solitary, pair, patrol (3\u20135), or squad (6\u201310)","treasure":"Bullseye lantern, Common Manacles, Chainmail, Light Crossbow, Signal Whistle, Masterwork Spear, 2x Potions of Cure Light Wounds 25 gp","physical_description":"","description":"","tags":"Pathfinder, Human, Fighter, NPC, CR-4, Lvl-5","isShared":"1","templateId":"1198","blockId":"170373"}