{"name":"Acolyte","cr":" 1\/4 (50 XP)","types":"Medium humanoid (any race)","size":"Medium","languages":" any one language (usually Common) ","alignment":"Any","description":"","suggestedenvironment":"","ac":"10","hitpoints":" 9 (2d8) [roll:2d8+4]","strength":"10","dexterity":"10","constitution":"10","intelligence":"10","wisdom":"14","charisma":"11","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":" passive Perception 10","skills":" Medicine +4, Religion +2","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":" [p]The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: [\/p]\r\n[p]Cantrips (at will): light, sacred flame, thaumaturgy \r\n1st level (3 slots): bless, cure wounds, sanctuary [\/p]","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Club[\/b] Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) [roll:1d4] bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"16646"}