{"name":"Heavy Gunner","overview":"[p]Usually a retired solider a veteran with expertise in heavy weapons and explosives. [\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","hit_dice":"2d10 + dexterity modifier ","hit_points_at_1st_level":"10 + constitution ","hit_points_at_higher_levels":"1d6 + Constitution per level","armor_proficiencies":"Plastoid, beskar","weapon_proficiencies":"Heavy Blasters, explosives ","tools":"One of Choice ","saving_throws":"STR, CON, WIS","skills":"Athletics, perception, survival, intimidation, technology. ","starting_equipment":"[p][b]DLT-19 Heavy Blaster rifle[\/b][\/p]\r\n[p]Plastoid armour [\/p]\r\n[p][\/p]\r\n","spellcasting":"[p]n\/a[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","class_features":"[p]\u2022 Heavy Armor Training \u2013 Ignore Strength requirement for heavy Armor; proficiency with heavy blasters [\/p]\r\n[p]\u2022 Suppression \u2013 Hit creatures can be suppressed, giving disadvantage on their next attack [\/p]\r\n[p]\u2022 Damage Soak \u2013 Reduce incoming damage while wearing medium or heavy armour [\/p]\r\n[p]\u2022 Heavy Gunner Archetype \u2013 Choose an archetype at level 3 [\/p]\r\n[p]\u2022 Ability Score Improvement \u2013 Gain ASIs at appropriate levels [\/p]\r\n[p]\u2022 Extra Attack \u2013 Attack twice with the Attack action [\/p]\r\n[p]\u2022 Stabilized Fire \u2013 No disadvantage on heavy blaster attacks while moving [\/p]\r\n[p]\u2022 Unstoppable \u2013 Advantage on saves against prone, grappled, and restrained [\/p]\r\n[p]\u2022 Mobile Cover \u2013 Nearby allies gain bonus AC against ranged attacks [\/p]\r\n[p]\u2022 Improved Suppression \u2013 More uses of Suppression based on Constitution [\/p]\r\n[p]\u2022 Devastating Barrage \u2013 Bonus damage once per turn with heavy blasters [\/p]\r\n[p]\u2022 Iron Resolve \u2013 Resistance to frightened and stunned [\/p]\r\n[p]\u2022 Hold the Line \u2013 Reduce enemy speed when you hit them [\/p]\r\n[p]\u2022 Improved Damage Soak \u2013 Increased damage reduction [\/p]\r\n[p]\u2022 Walking Arsenal \u2013 Ignore Reload on heavy blasters; ignore difficult terrain [\/p]\r\n[p]\u2022 Last Stand \u2013 Drop to 1 HP instead of 0 once per long rest [\/p]\r\n[p]\u2022 Living Bastion \u2013 Defensive aura and self-sustaining durability at level 20[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","subclass_options":"[p]Shock trooper - heavy combat with electrical batons and staffs[\/p]\r\n[p]heavy flamer - expert in all things pyrotechnics. [\/p]\r\n[p]weapons expert - a neutral class which is a middle ground of the destruction and melee[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","table_data":"[p]Level | XP | Abilities [\/p]\r\n[p]1 | 0 | Heavy Armor Training, Suppression [\/p]\r\n[p]2 | 300 | Damage Soak [\/p]\r\n[p]3 | 900 | Heavy Gunner Archetype [\/p]\r\n[p]4 | 2,700 | Ability Score Improvement [\/p]\r\n[p]5 | 6,500 | Extra Attack[\/p]\r\n[p] 6 | 14,000 | Stabilized Fire [\/p]\r\n[p]7 | 23,000 | Unstoppable [\/p]\r\n[p]8 | 34,000 | Ability Score Improvement [\/p]\r\n[p]9 | 48,000 | Mobile Cover [\/p]\r\n[p]10 | 64,000 | Improved Suppression [\/p]\r\n[p]11 | 85,000 | Devastating Barrage [\/p]\r\n[p]12 | 100,000 | Ability Score Improvement [\/p]\r\n[p]13 | 120,000 | Iron Resolve [\/p]\r\n[p]14 | 140,000 | Hold the Line [\/p]\r\n[p]15 | 165,000 | Improved Damage Soak [\/p]\r\n[p]16 | 195,000 | Ability Score Improvement [\/p]\r\n[p]17 | 225,000 | Walking Arsenal [\/p]\r\n[p]18 | 265,000 | Last Stand [\/p]\r\n[p]19 | 305,000 | Ability Score Improvement [\/p]\r\n[p]20 | 355,000 | Living Bastion[\/p]\r\n[p][\/p]\r\n","source":"Homebrew ","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1640624","world":"a4aeca91-6ea3-4797-a7b2-cb5bbfd72e1c","folder":"a121a054-b6c1-480c-a1a3-5dfe877f170b"}