{"name":"Terralyn","type":"Humanoid (elf)","ability_scores":"+2 Con, +2 Wis, -2 Cha","languages":"[p][b]Starting Languages[\/b]Terran & Elven[\/p]\r\n[p][b]Bonus Languages[\/b]: Common, Sylvan, Dwarven, Gnome, Halfling, Draconic.[\/p]","size":"medium","speed":"30ft","features":"[p][b]Weapon Familiarity[\/b]: Terralyn are proficient with spears, slings, quarterstaffs and the unique Rootlash Spear. They also treat every weapon with the \"elven\" descriptor as a martial weapon.[\/p]\r\n[p][b]Earthen Resilience (Ex)[\/b]: Terralyn receive a +2 racial bonus on saving throws against poison, disease, paralysis, and petrification effects.[\/p]\r\n[p][b]Rooted Rest (Ex)[\/b]: Terralyn do not sleep. Instead, they enter a deep meditative state for 4 hours. While meditating, they gain a +2 bonus to CMD against bull rush and reposition attempts and remain aware of ground vibrations.[\/p]\r\n[p][b]Stoneblood(Ex)[\/b]: Terralyn have denser, stone-infused physique. They gain a +1 natural armor bonus.[\/p]\r\n[p][b]Lesser Tremorsense (Ex)[\/b]: While barefoot and standing on natural earth or unworked stone, a Terralyn gains tremorsense 10 ft. This ability does not detect flying, levitating and incorporeal creatures, and fails on artificial surfaces such as metal, wood, roads, or worked stone.[\/p]\r\n[p][b]Photosynthetic Vitality (Ex)[\/b]: After spending 1 hour in direct natural sunlight, a Terralyn stores solar energy within their foliar hair. Once during the next 24 hours, they may release this energy as a swift action to gain Fast Healing 1 for 1 minute. Magical or artificial light cannot trigger or recharge this ability.[\/p]\r\n\r\n[h1]Seasonal Lineages[\/h1]\r\n[p]When creating a Terralyn character, choose one of the lineages below - depending on your characters birthday. You gain the benefits of that lineage.[\/p]\r\n[h2]Springborn[\/h2]\r\n[p]+2 racial bonus on Diplomacy and Heal checks.[\/p]\r\n[h2]Summerborn[\/h2]\r\n[p]+2 racial bonus on Perception and Survival checks.[\/p]\r\n[h2]Autumnborn[\/h2]\r\n[p]+2 racial bonus on Craft (choose one) and Sense Motive checks.[\/p]\r\n[h2]Winterborn[\/h2]\r\n[p]+2 racial bonus on Bluff and Stealth checks.[\/p]\r\n\r\n","tags":"","isShared":"on","templateId":"5368","blockId":"1607488","world":"43576316-6eb8-40a0-908b-a35741c19368","folder":"2b139f9c-a37b-11f0-b3cc-1224bc67b5c8"}