{"name":"House Goblins","overview":"[p]Adaptable and resourceful, House Goblins have learned to thrive within the societies of other races. They often serve as inventors, artisans, or mischievous problem-solvers. While they may seem more civilized than their feral cousins, their wild spark is never fully extinguished.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","image_id":"","ability_score_increase":"Your Intelligence score increases by 1.","age":"House Goblins live as long as other Goblins, but tend to be in better health in their older years compared to other types of Goblins","alignment":"","size":"Small","speed":"30 ft.","languages":"You can speak Goblinoid and gain one additional language based on the region of your upbringing.","parent_race":"1554960","sub_races":"","race_features":"[ul]\r\n- [b]Workers Instinct:[\/b] You gain proficiency with one type of[b] [\/b]Artisans Tools and can use them for mundane tasks in half the usual time.\r\n- [b]Quick Learner:[\/b] Once per long rest, you can gain temporary proficiency in a skill or tool of your choice for 1 hour.\r\n- [b]Trickster's Gambit: [\/b]When you make a Charisma (Deception) or Dexterity (Sleight of Hand) check, you can roll a d4 and add it to the result. You can use this feature a number of times equal to your proficiency bonus per long rest.\r\n[\/ul]\r\n[p][\/p]\r\n[p][\/p]\r\n","description":"","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1554991","world":"f6432138-e2a2-4947-976e-009ab3e29aeb","folder":"39271"}