{"name":"Clockwork Servant","cr":"2","class":"","alignment":"LN","size":"M","type":"construct","subtype":"clockwork","initiative":"+6","senses":"darkvision 60 ft., low-light vision; [roll:1d20|Perception] ","short_description":"This four-armed, human-sized clockwork construct balances on three legs that rise into a central body.","ac":"AC 16, touch 14, flat-footed 12 (+2 Dex, +2 dodge, +2 natural)","hp":"31","hd":"2d10+20","hit_points_modifier":"Fast Healing 2","fortitude":"0","reflex":"4","will":"0","save_modifiers":"","defensive_abilities":"","immunities":"construct traits","weaknesses":"Electricity","aura":"","dr":"","sr":"","speed":"30ft","space":"5 ft","reach":"5ft","melee":"slam [roll:1d20+6|+6] [roll:1d4+6|Blugoning Damage]","ranged":"Net [roll:1d20+4|+4]\r\nAs a standard action, a clockwork servant can launch a net from its shoulder. The launcher itself can contain up to five nets\u2014loading a folded net into the launcher is a standard action. Some clockwork servants are outfitted with masterwork or even magic nets, although the clockwork servant presented here is armed with standard nets.","special_attacks":"","spelllike_abilities":"[b]Repair Clockwork[\/b]\r\nClockwork servants are adept at repairing other clockwork constructs. As a standard action that does not provoke an attack of opportunity, a clockwork servant can repair damage done to either itself or an adjacent clockwork creature, healing [roll:1d10|dmg] points of damage to the target.","ability_scores":"Str 19, Dex 14, Con \u2014, Int \u2014, Wis 11, Cha 1","base_attack":"5ft","cmb":"+6","cmd":"20","feats":"Improved Initiative, Lightning Reflexes","skills":"","racial_modifiers":"","languages":"","sq":"repair clockwork, swift reactions, winding","image":"","environment":"","organization":"solitary, team (2-4), or squadron (5-10)","treasure":"","physical_description":"","description":"Since clockwork engineers can\u2019t always be present to make sure their devices are working at full capacity, the clockwork servant was invented to serve that role. Clockwork servants excel at repairing themselves and other clockworks on the battlefield, proving useful for skirmishes and campaigns alike.\r\n\r\nRumors of clockwork servants with magically imparted intelligence persist among explorers of certain strange ruins\u2014while no smarter than the average human, such \u201cawakened\u201d clockwork servants have skills and feats as appropriate for their Hit Dice (Disable Device +7, Perception +2, and Skill Focus (Disable Device) for most intelligent clockwork servants), and are said to serve in more complex roles than mere repair workers. An intelligent clockwork has an Intelligence score of 11 and can speak one language.\r\n\r\nClockwork servants are about 5 feet tall and weigh over 400 pounds.\r\n\r\nClockwork Servant Construction\r\nThe creator of a clockwork servant must start with crafted clockwork pieces worth 500 gp.\r\n\r\nCL 12th; Price 7,500 gp (13,500 for an intelligent servant)\r\n\r\nCONSTRUCTION REQUIREMENTS\r\n\r\nFeats Craft Construct; Spells geas\/quest and make whole; Special creator must be at least caster level 12th; Skill(s) Craft (clockwork) DC 20; Cost 4,000 gp (7,000 for an intelligent clockwork servant)","tags":"SRD, Pathfinder, Clockwork, Construct, CR-2, LN","templateId":"1198","blockId":"153908","isShared":"1"}