{"player":"Marzipanda","name":"Soshi Sakiyori","race":"Human","imageid":"","class_and_level":"Conscript 3","size":"M","age":"24","gender":"Male","alignment":"LE","deity":"The Seven Fortunes","homeland":"Rokugan","domain":"","height":"6'0\"","weight":"270lbs","hair_color":"White","eye_color":"Blue","xp":"5400 XP","strength":"18","dexterity":"12","constitution":"12","intelligence":"9","wisdom":"14","charisma":"12","total_health":"33","hd":"d10","damage_reduction":"","spell_resistance":"","armor_ac_modifier":"5","shield_ac_modifier":"","dex_ac_modifier":"","size_ac_modifier":"","natural_ac_modifier":"","deflection_ac_modifier":"","misc_ac_modifier":"","fortitude_save_base":"3","fortitude_save_magic_modifier":"","fortitude_save_misc_modifier":"","temporary_fortitude_save_modifier":"","reflex_save_base":"3","reflex_save_magic_modifier":"","reflex_save_misc_modifier":"","temporary_reflex_save_modifier":"","will_save_base":"3","will_save_magic_modifier":"","will_save_misc_modifier":"","temporary_will_save_modifier":"","save_notes":"AC & Touch AC +3","base_attack_bonus":"3","initiative_dex_modifier":"","initiative_modifier":"","cmb_bab_modifier":"","cmb_str_modifier":"","cmb_size_modifier":"","cmb_modifier":"","cmd_bab_modifier":"","cmd_str_modifier":"","cmd_dex_modifier":"","cmd_size_modifier":"","cmd_modifier":"","weapon_table":"Katana | +8 | {18-20}x2 | Slashing | Melee | None | 1d8+6;\r\nFatal Thrust | | | | | | 1d6;","armor_table":"Do-Maru | +5 | Medium |-6 | 25% | 30lbs","known_spells":"","spell_per_day":"","bonus_spells":"","spell_dc":"","spellbook_txt":"","spell_notes":"","speed_base":"30 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gain a +5 insight bonus to Bluff checks made to resist sensing your goals or emotions and to the DC to get a hunch about you.\r\nHuman - Skill Acuity - Skill Focus - Gain bonus equal to 1\/2 skill ranks to Intimidate\r\nWhen equipped with Heavy Armor - +2 Intimidate","feats":"Human Feat: Weapon Focus - Blades Heavy\r\nOrigin Expansive Training:  Hurtful - Demoralize with Intimidate then attack as a Swift Action\r\n1st Level Feat: Indimidating Presence - Add Str Mod to Intimidate\r\n3rd Level Feat: Bludgeoner - You suffer no penalties on attack rolls for using a lethal bludgeoning weapon to deal nonlethal damage.","special_abilities":"+2 to Str\r\nMedium Size, 30ft base speed, Humanoid\r\nBonus Feat\r\nMultiskilled - Gain a talent from the Vocation Sphere at 1st, 8th, 16th level\r\nExpansive Training - Free Feat","traits":"Memorable - When you modify a character\u2019s attitude with the Diplomacy or Intimidate skill, the attitude change lasts 1-1\/2 times longer than it otherwise would. Whenever you create a fear or mind-affecting effect that imposes a penalty or bonus with a duration of at least 2 rounds, it lasts 1 additional round after it would normally end.\r\nSteel Skin - You gain the ability to don or remove heavy armor in half the normal time. Additionally, you begin play with a great helm bearing the iconography of your family (this helm grants no special defensive benefits). While wearing this helm with a suit of heavy armor, you gain a +2 trait bonus on Intimidate checks.\r\nAlien Origins - You start play with a unique compass that doesn't point north and is riddled with indecipherable alien markings\u2014the only object you have that you know to be tied to your home. In addition, your inscrutable mannerisms give you a +2 trait bonus on opposed Bluff checks.\r\nAttached - Mask - Whenever the object of your attachment is either threatened, in danger, or in someone else\u2019s possession, you take a \u20131 penalty on Will saves and a \u20132 penalty on saves against fear effects. If the person or object to which you\u2019re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.","languages":"Common (Tian Xia), Rokugani","arms_and_equipment_txt":"","class_features_txt":"Combat Training\t\tBrief description\r\nBonus Feats\t\tN\/A\r\nBonus Talent\t\tBonus at 1st and every odd level\r\nSpecializations\t\t\r\n[ul][li]Sphere Specialization - Guardian (3 Points)[\/li][\/ul]; \r\n  [ul][li]Guardian - Increased Toughness: +3HP & +1 every subsequent levels, this stacks with Toughness.[\/li][\/ul]\r\n[ul][li]Sphere Specialization - Scout (Bonus Talents traded in) (Gain Sphere at level 2 and rewards delayed 1 level)[\/li][\/ul]\r\n[ul][li]Indomitable Will (1 Point) - Will save is now 2 + 1\/2 level[\/li][\/ul]\r\n[ul][li]Gear Training (1 Point) - Gain proficiency in all martial weapons, medium armor and shields.  At 6th level, gain proficiency in heavy armor and tower shields[\/li][\/ul]","creatures_and_mounts_txt":"","possessions_and_property_txt":"+2000 gp","retinue_txt":"","general_notes_1_label":"Spheres of Power","general_notes_1":"Martial Tradition (If Applicable):\r\n\r\n\r\nTradition Name: Lonesome Samurai\r\n\r\nEquipment Sphere Talent: [url:http:\/\/spheresofpower.wikidot.com\/equipment-sphere#toc100]Force Redirection Technique[\/url], [url:http:\/\/spheresofpower.wikidot.com\/equipment-sphere#toc55]Weaponmaster[\/url]\r\n\r\nSpheres:\r\n\r\nBeserker Sphere\r\nGladiator Sphere\r\n\r\n[url:http:\/\/spheresofpower.wikidot.com\/scout]Scout[\/url] - DC: 13, Talents: Stealth Ranks, Scout, Great Senses\r\n\r\n[url:http:\/\/spheresofpower.wikidot.com\/berserker]Beserker[\/url] - DC: 13, Talents: Berserking, Brutal Strike\r\nThe indomitable human spirit is most noteably shown within the Crab Bushi.  Charging headlong into danger as they seem to take on the most brutal of attacks, just to laugh in the face of danger and strike back!\r\n\r\n[url:http:\/\/spheresofpower.wikidot.com\/guardian]Guardian[\/url] - DC: 13, Talents: Delayed Damage Pool, Indifferent Defender - Greater Delayed Damage Pool\r\nThe Crab built the Wall.  They maintain the Wall.  They protect the rest of Rokugan from the threat that is the Taint from seeping into the lands.  They are built to protect each other and themselves.\r\n\r\n[url:http:\/\/spheresofpower.wikidot.com\/gladiator]Gladiator[\/url] - DC: 13, Talents: Boast - Prowess, Demoralization - Strike Feat\r\nWithin the Scorpion Clan, not all battles are fought with brute strength alone.  Sometimes you can subdue people with your mere presence, if not by your mere words alone.\r\n\r\n[url:http:\/\/spheresofpower.wikidot.com\/fencing]Fencing[\/url] - DC: 13, Talents: Bluff Skill, Fatal Thrust\r\nThough taught the walls to maintain orders in the land, Sakiyori was permitted to join the Dojo of the Bayushi, greatest villains in Rokugan as even the swing of their blades is but a bitter lie before the sting of truth.\r\n\r\n[url:http:\/\/spheresofpower.wikidot.com\/warleader-sphere]Warleader[\/url] - DC: 13, Talents: Diplomacy Skill, Tactics - Aggressive Flanking, Shouts - Fierce Shout\r\nSometimes a threat isn't enough to deal with a foe.  Sometimes being the target is enough as others are allowed the glory of felling a prey.  All it needs is careful direction and pointing before a foe all but falls.\r\n\r\n\r\n\r\nTrade Tradition (If Applicable):\r\n\r\n\r\nTradition Name: Custom - Mafia Samurai\r\n\r\nTrade Talents: Thug & Courtier\r\n\r\nClass Skills: Disguise, Intimidate, Knowledge (Local), Stealth, Bluff, Diplomacy, Knowledge (Nobility), Sense Motive\r\n\r\nSpheres:\r\n\r\nBluster Sphere\r\n\r\n[url:http:\/\/spheresofpower.wikidot.com\/bluster]Bluster[\/url] - DC: 13, Talents: Intimidate Skill, Skill Leverage Bluff & Intimidate, Flaunt Secrets, Quip, Frightening Threat (Quip)\r\n","general_notes_2_label":"Spheres Descriptions","general_notes_2":"Stealth Ranks* - Gain 5 ranks in Stealth and an additional 5 ranks per additional talent. (Maximum Rank = HD)\r\nScout* - Identify a creature's weaknesses (DC 10 + CR) as a Knowledge roll, or a Perception Check at a -5.  This only reveals weaknesses or lack thereof.  Any talents or effects then apply to the target for the next 24 hours.\r\nGreat Senses - Gain 5 ranks in Perception and an additional 5 ranks per additional talent. (Maximum Rank = HD)\r\n\r\nBerserking* - As a Free Action at the start of each round, choose to take a -2 AC penalty for 3 Temp HP.  The HP Bonus increases for every point of BAB you have.  Penalty and Temp HP last until beginning of next turn.\r\nBrutal Strike* - Special Attack Action to make a melee attack.  Creatures damaged gain the Battered Condition until the end of your next turn.  Spend Martial Focus to deal additional damage equal to 2x BAB.\r\n\r\nDelayed Damage Pool* - Get a Pool for Damage = 3x BAB.  You may redirect all damage you take or part of the damage to your Delayed Damage Pool.  Apply DR and Resistance prior to redirecting.  You cannot redirect more than your pool size.  At the end of your next turn, you automatically take the damage, bypassing DR and Resistance.  If you are healed to full, excess healing automatically reduces the Damage Pool.\r\nIndifferent Defender* (Drawback) - Do not gain a Package, but gain the Greater Delayed Damage talent.\r\nGreater Delayed Damage Pool* - Calculate Delayed Damage Pool with an additional +1 (making it 4x BAB)\r\n\r\nIntimidate Skill* -  Gain 5 ranks in Intimidate and an additional 5 ranks per additional talent. (Maximum Rank = HD) (Other ranks are retrained)\r\nBoast* - As long as you have martial focus, confirming a critical hit, reducing an enemy to 0 hp or less, or succeeding on a combat maneuver allows a Boast as an immediate action. \r\n[ul][li]Prowess (Boast)* - You may roll the next weapon attack twice and take the better result.[\/li][\/ul]\r\nDemoralization* - New ways to intimidate\r\n[ul][li]Strike Fear (demoralization)* - As a FRA you can expend martial focus to make an Intimidate check to all targets within 30ft.  You can take a -10 to the check to not expend martial focus.[\/li][\/ul]\r\n\r\nBluff Skill* -  Gain 5 ranks in Bluff and an additional 5 ranks per additional talent. (Maximum Rank = HD)\r\nFatal Thrust* - Any attack against target within 30' that's flanking, flat-footed, or lost Dex Bonus to AC gets dealt +1d6 Precision damage, increasing by 1d6 per 5 BAB.\r\nMaster of Words - When making any Bluff, Diplomacy, or Intimidate check, use any preferred skill.\r\n\r\nDiplomacy Skill* -  Gain 5 ranks in Diplomacy and an additional 5 ranks per additional talent. (Maximum Rank = HD)\r\nTactics* - Move action to perform a tactic, maintained each round as a move or swift action with a radius of 10ft + 5ft\/Rank.\r\n[ul][li]Aggressive Flanking (Tactic)* - Allied creatures are considered flanking as long as both they and the creature are in the same area, regardless of positioning[\/li][\/ul]\r\nShouts* - Standard action to shout, granting an effect within 10ft +5ft\/2 Ranks, lasting Rounds 1 + 1 \/ 4 Ranks \r\n[ul][li]Fierce Shout (Shout)* - You and all afected allies gain +1 morale bonus on damage rolls on their first attack.  Additional +1 per 2 ranks.[\/li][\/ul]\r\nTriumph - When you succeed on an attack action, Shout as a Swift Action.  Or expend Martial Focus for a Free Action.\r\n\r\nIntimidate Skill* -  Gain 5 ranks in Intimidate and an additional 5 ranks per additional talent. (Maximum Rank = HD) (Retrain into another Skill)\r\nSkill Leverage Bluff & Intimidate* - Roll a 1d4 to add to total to the keyed skill prior to result being revealed, get a clue about a character you're interacting with, apply optional penalty for bonuses based on skill.\r\nFlaunt Secrets* - Outwit creatures by invoking a secret motivation.\r\nQuip* - Standard Action to quip a creature, DC Will to avoid it.  DC decreses by 4 if used on the same target multiple times.\r\nFrightening Threat (Quip)* - Attempt to demoralize your target, on a success they must make a Will save or become Frightened instead of Demoralized.  If it possesses fewer HD, it is frightened a number of rounds longer equal to 1\/2 skill rank.  If the target cannot flee, then it will try to defend itself (only defend) or to protect the thing that motivates it.  Bonus effects if taken a second time.","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","health_current":"","health_temp_current":"","health_temp_total":"","strength_temporary_adjustment":"","dexterity_temporary_adjustment":"","constitution_temporary_adjustment":"","intelligence_temporary_adjustment":"","wisdom_temporary_adjustment":"","charisma_temporary_adjustment":"","quick_notes":"2,665 Gold\r\n4 Silver\r\n8 Copper","spellslot_available_0":"","spellslot_available_1":"","spellslot_available_2":"","spellslot_available_3":"","spellslot_available_4":"","spellslot_available_5":"","spellslot_available_6":"","spellslot_available_7":"","spellslot_available_8":"","spellslot_available_9":"","tags":"","isShared":"on","templateId":"947","blockId":"1537858","world":""}