{"name":"Sarpedon","cr":"5","class":"Bard 1, Vampire 2, Serpentfolk 2","alignment":"NE","size":"M","type":"Serpentfolk\/ Undead","subtype":"Monstrous Humanoid ","initiative":"+8","senses":"Darkvision 60ft","short_description":"Torso of a beautiful human female with the lower body of a snake","ac":"20, touch 20, flat footed 16, (+4 Dex, +6 Natural)","hp":"49","hd":"1d8+4","hit_points_modifier":"Fast healing 5 ","fortitude":"+6","reflex":"+8","will":"+6","save_modifiers":"","defensive_abilities":"Resistances: Cold 10, Electricity 10","immunities":"mind-affecting effects, paralysis, poison","weaknesses":"","aura":"","dr":"10\/magic, silver","sr":"15","speed":"30 ft","space":"5ft","reach":"10 ft","melee":"Jet: Blood Crystal Vampiric Called Ranseur [roll:1d20+12|+12] ([roll:2d4+1|+2d4+1]\/x3)\r\n\r\nRuby: Fire-Forged Steel Called Flaming Rapier [roll:1d20+12|+12] ([roll:1d6+1+roll:1d6|+1d6+1+1d6(fire)]\/(18-20) x2)\r\n\r\nSapphire: Frost-Forged Steel Frost Called Trident [roll:1d20+12|+12] ([roll:1d8+1+roll:1d6|+1d8+1+1d6(cold)]x2)\r\n\r\nAmber: Adamantine Shock Called Spear [roll:1d20+12|+12] ([roll:1d8+1+roll:1d6|+1d8+1+1d6(shock)]\/x3)\r\n\r\nJade: Serpent's Fang [roll:1d20+12|+12] ([roll:1d4+1|+1d4+1+poison used]\/(19-20) x2)\r\n\r\n","ranged":"","special_attacks":"Blood Drain (Su)\r\nA vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing [roll:1d4] points of Constitution damage. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.\r\n\r\nJADE: Sting \u2014 injury; save Fort DC 17; frequency 1\/round for 6 rounds; effect [roll:1d2] Strength damage; cure 1 save. The save DC is Constitutuion-based and includes a +2 racial bonus.\r\n\r\nJADE: Bite\u2014injury; save Fort DC 15; frequency 1\/round for 6 rounds; effect [roll:1d2] Str; cure 2 saves.\r\n\r\nThe save DC is Constitution-based.","spelllike_abilities":"Disguise Self - At Will, Channel Resistance +4","ability_scores":"Str 12, Dex 18, Con 16, Int 18, Wis 15, Cha 18","base_attack":"+5","cmb":"[roll:1d20+6|+6]","cmd":"+20","feats":"Leaping Pounce, Leaping Charge, Improved Initiative, Great Fortitude, Weapon Finesse","skills":"Acrobatics [roll:1d20+10|+10], Bluff [roll:1d20+12|+12], Diplomacy [roll:1d20+9|+9], Disguise [roll:1d20+8|+8], Escape Artist [roll:1d20+12|+12], Intimidate [roll:1d20+8|+8], Knowledge Arcana [roll:1d20+9|+9], Knowledge Dungeoneering [roll:1d20+9|+9], Perception [roll:1d20+10|+10], Perform (sing) [roll:1d20+12|+12], Sense Motive [roll:1d20+7|+7], Sleight Of Hand [roll:1d20+9|+9], Spellcraft [roll:1d20+12|+12], Stealth [roll:1d20+12|+12], Use Magic Device [roll:1d20+12|+12]","racial_modifiers":"","languages":"Aklo, Common, Undercommon, Yalaxian, Stoltlich, Draconic","sq":"Bardic Knowledge, Bardic Performance","image":"","environment":"Any","organization":"Solitary, gang (1 - 5)","treasure":"[roll:3d6*10] gold pieces + standard treasure","physical_description":"","description":"","tags":"pathfinder, creature, monster, serpentfolk, sarpedon, snake, snake people","templateId":"1198","blockId":"153586","world":"4cd0c7b6-a057-4e9c-a959-3c39141a8ba0","folder":"","isShared":"on"}