{"name":"Divination Mage","challenge_rating":"8","xp":"3900","types":"Humanoid","pb":"+3","size":"Small","sizer":"Medium","languages":"Common, & any three languages","alignment":"Any Alignment","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"15 ([i]Mage Armor[\/i])","hit_points":"90 (20d8) [roll:20d8]","strength":"9","dexterity":"14","constitution":"11","intelligence":"18","wisdom":"12","charisma":"11","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 11","skills":"Arcana +7, History +7","saving_throws":"Intelligence +7, Wisdom +4","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared: [\/p]\r\n- Cantrips (at will): [i]Fire Bolt[\/i], [i]Light[\/i], [i]Mage Hand[\/i], [i]Message[\/i], [i]True Strike[\/i]\r\n- 1st level (4 slots): [i]Detect Magic[\/i]*, [i]Feather Fall[\/i], [i]Mage Armor[\/i]\r\n- 2nd level (3 slots): [i]Detect Thoughts[\/i]*, [i]Locate Object[\/i]*, [i]Scorching Ray[\/i]\r\n- 3rd level (3 slots): [i]Clairvoyance[\/i]*, [i]Fly[\/i], [i]Fireball[\/i]\r\n- 4th level (3 slots): [i]Arcane Eye[\/i]*, [i]Ice Storm[\/i], [i]Stoneskin[\/i]\r\n- 5th level (2 slots): [i]Rary's Telepathic Bond[\/i]*, [i]Seeming[\/i]\r\n- 6th level (1 slot): [i]Mass Suggestion[\/i], [i]True Seeing[\/i]*\r\n- 7th level (1 slot): [i]Delayed Blast Fireball[\/i], [i]Teleport[\/i]\r\n- 8th level (1 slot): [i]Maze[\/i]\r\n[p]* [i]Divination spell of 1st level or higher [\/i][\/p]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[p][b][i]Quarterstaff[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +2 to hit, reach 5 ft., one target. [i]Hit[\/i]: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands. [\/p]","bonus_actions":"","reactions":"[p][b][i]Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher)[\/i][\/b]. When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check. [\/p]","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6439900","source":"[i]Volo's Guide to Monsters[\/i] (5e)","tags":"diviner, divination, wizard, mage, npc, non, player, character, humanoid","isShared":"on","templateId":"2991","blockId":"1528474","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262"}