{"name":"Human","type":"Humans are humanoids with the Human subtype.","ability_scores":"Human characters gain a +2 racial bonus to two ability scores of their choice at creation to represent their varied nature.","languages":"Humans begin play speaking Common. Humans with high Intelligence scores can choose from the following languages: Elven, Dwarven, Gnome, Halfling, Orc, Draconic and Undercommon.","size":"medium","speed":"Humans have a base speed of 30 feet.","features":"<html>\r\n\r\n<head>\r\n<meta http-equiv=Content-Type content=\"text\/html; charset=windows-1252\">\r\n<meta name=Generator content=\"Microsoft Word 15 (filtered)\">\r\n<style>\r\n<!--\r\n \/* Font Definitions *\/\r\n @font-face\r\n\t{font-family:Wingdings;\r\n\tpanose-1:5 0 0 0 0 0 0 0 0 0;}\r\n@font-face\r\n\t{font-family:\"Cambria Math\";\r\n\tpanose-1:2 4 5 3 5 4 6 3 2 4;}\r\n@font-face\r\n\t{font-family:Calibri;\r\n\tpanose-1:2 15 5 2 2 2 4 3 2 4;}\r\n \/* Style Definitions *\/\r\n p.MsoNormal, li.MsoNormal, div.MsoNormal\r\n\t{margin-top:0cm;\r\n\tmargin-right:0cm;\r\n\tmargin-bottom:8.0pt;\r\n\tmargin-left:0cm;\r\n\tline-height:107%;\r\n\tfont-size:11.0pt;\r\n\tfont-family:\"Calibri\",sans-serif;}\r\np.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph\r\n\t{margin-top:0cm;\r\n\tmargin-right:0cm;\r\n\tmargin-bottom:8.0pt;\r\n\tmargin-left:36.0pt;\r\n\tline-height:107%;\r\n\tfont-size:11.0pt;\r\n\tfont-family:\"Calibri\",sans-serif;}\r\np.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst\r\n\t{margin-top:0cm;\r\n\tmargin-right:0cm;\r\n\tmargin-bottom:0cm;\r\n\tmargin-left:36.0pt;\r\n\tline-height:107%;\r\n\tfont-size:11.0pt;\r\n\tfont-family:\"Calibri\",sans-serif;}\r\np.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle\r\n\t{margin-top:0cm;\r\n\tmargin-right:0cm;\r\n\tmargin-bottom:0cm;\r\n\tmargin-left:36.0pt;\r\n\tline-height:107%;\r\n\tfont-size:11.0pt;\r\n\tfont-family:\"Calibri\",sans-serif;}\r\np.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast\r\n\t{margin-top:0cm;\r\n\tmargin-right:0cm;\r\n\tmargin-bottom:8.0pt;\r\n\tmargin-left:36.0pt;\r\n\tline-height:107%;\r\n\tfont-size:11.0pt;\r\n\tfont-family:\"Calibri\",sans-serif;}\r\n.MsoChpDefault\r\n\t{font-family:\"Calibri\",sans-serif;}\r\n.MsoPapDefault\r\n\t{margin-bottom:8.0pt;\r\n\tline-height:107%;}\r\n@page WordSection1\r\n\t{size:595.3pt 841.9pt;\r\n\tmargin:72.0pt 72.0pt 72.0pt 72.0pt;}\r\ndiv.WordSection1\r\n\t{page:WordSection1;}\r\n \/* List Definitions *\/\r\n ol\r\n\t{margin-bottom:0cm;}\r\nul\r\n\t{margin-bottom:0cm;}\r\n-->\r\n<\/style>\r\n\r\n<\/head>\r\n\r\n<body lang=EN-AU link=\"#0563C1\" vlink=\"#954F72\" style='word-wrap:break-word'>\r\n\r\n<div class=WordSection1>\r\n\r\n<p class=MsoNormal><b><span style='font-size:12.0pt;line-height:107%'>Human<\/span><\/b><\/p>\r\n\r\n<p class=MsoNormal>Humans possess exceptional drive and a great capacity to\r\nendure and expand, and as such are currently the dominant race in the world.\r\nTheir empires and nations are vast, sprawling things, and the citizens of these\r\nsocieties carve names for themselves with the strength of their sword arms and\r\nthe power of their spells. Humanity is best characterized by its tumultuousness\r\nand diversity, and human cultures run the gamut from savage but honourable\r\ntribes to decadent, devil-worshiping noble families in the most cosmopolitan\r\ncities. Humans\u2019 curiosity and ambition often triumph over their predilection\r\nfor a sedentary lifestyle, and many leave their homes to explore the\r\ninnumerable forgotten corners of the world or lead mighty armies to conquer their\r\nneighbours, simply because they can.<\/p>\r\n\r\n<p class=MsoNormal>Human society is a strange amalgam of nostalgia and\r\nfuturism, being enamoured of past glories and wistfully remembered \u201cgolden\r\nages,\u201d yet at the same time quick to discard tradition and history and strike\r\noff into new ventures. Relics of the past are kept as prized antiques and\r\nmuseum pieces, as humans love to collect things, not only inanimate relics but\r\nalso living creatures, to display for their amusement or to serve by their\r\nside. Other races suggest this behaviour is due to a deep-rooted urge to dominate\r\nand assert power in the human psyche, an urge to take, till, or tame the wild\r\nthings and places of the world. Those with a more charitable view believe\r\nhumans are simply collectors of experiences, and the things they take and keep,\r\nwhether living, dead, or never alive, are just tokens to remind themselves of\r\nthe places they have gone, the things they have seen, and the deeds they have\r\naccomplished. Their present and future value is just a bonus; their real value\r\nis as an ongoing reminder of the inevitable progress of humanity.<\/p>\r\n\r\n<p class=MsoNormal>Humans in many places are fascinated by older races and\r\ncultures, though at times they grow frustrated or even contemptuous of ancient\r\nand (to their mind) outmoded traditions. Their attitudes toward other races are\r\nthus a curious mix of exoticism and even fetishism, though usually with a very\r\nsuperficial level of understanding and appreciation of those cultures,\r\nalongside a deeply rooted arrogance that means most humans have a hard time\r\nregarding themselves as anything other than the default standard of society.\r\nHuman scholars engaged in the study of other races\u2014who might be assumed to be\r\nthe most cosmopolitan and well versed in their nature and culture\u2014have often\r\nproved no better than the less-learned members of their race when it comes to\r\ngenuine closing of the social distance. Humans are gregarious, often friendly,\r\nand willing to mix and interact with others, but their sheer obliviousness to\r\ntheir off handed marginalization of others is what so chagrins other races when\r\ndealing with them.<\/p>\r\n\r\n<p class=MsoNormal>Of course, well-meaning, blundering ignorance and numerical\r\nsuperiority are not the only things that make other races suspicious of humans.\r\nEntirely too many examples can be found throughout history wherein human\r\nxenophobia and intolerance has led to social isolationism, civil oppression,\r\nbloody purges, inquisitions, mob violence, and open war. Humans are not the\r\nonly race to hate what is different among them, but they seem to have a\r\nsusceptibility to fear-mongering and suspicion, whether about race, language,\r\nreligion, class, gender, or another difference. More moderate human citizens\r\noften sit idly by while their more extreme compatriots dominate the political\r\nand cultural conversation, yet there are also many who stand in opposition to\r\nextremists and embody a spirit of unity across the bounds of difference,\r\ntranscending barriers and forming alliances and relationships both large and\r\nsmall across every color, creed, country, or species.<\/p>\r\n\r\n<p class=MsoNormal>&nbsp;<\/p>\r\n\r\n<p class=MsoNormal><b>Physical Description<\/b>: The physical characteristics of\r\nhumans are as varied as the world\u2019s climes. From the dark-skinned tribesmen of\r\nthe southern continents to the pale and barbaric raiders of the northern lands,\r\nhumans possess a wide variety of skin colours, body types, and facial features.\r\nGenerally speaking, humans\u2019 skin color assumes a darker hue the closer to the\r\nequator they live. At the same time, bone structure, hair color and texture,\r\neye color, and a host of facial and bodily phenotypic characteristics vary\r\nimmensely from one locale to another. Cheekbones may be high or broad, noses\r\naquiline or flat, and lips full or thin; eyes range wildly in hue, some deep\r\nset in their sockets, and others with full epicanthic folds. Appearance is\r\nhardly random, of course, and familial, tribal, or national commonalities often\r\nallow the knowledgeable to identify a human\u2019s place of origin on sight, or at\r\nleast to hazard a good guess. Humans\u2019 origins are also indicated through their\r\ntraditional styles of bodily decoration, not only in the clothing or jewellery\r\nworn, but also in elaborate hairstyles, piercing, tattooing, and even\r\nscarification.<\/p>\r\n\r\n<p class=MsoNormal><b>Society<\/b>: Human society comprises a multitude of\r\ngovernments, attitudes, and lifestyles. Though the oldest human cultures trace\r\ntheir histories thousands of years into the past, when compared to the\r\nsocieties of other races like elves and dwarves, human society seems to be in a\r\nstate of constant flux as empires fragment and new kingdoms subsume the old. In\r\ngeneral, humans are known for their flexibility, ingenuity, and ambition. Other\r\nraces sometimes envy humans their seemingly limitless adaptability, not so much\r\nbiologically speaking but in their willingness to step beyond the known and\r\npress on to whatever might await them. While many or even most humans as\r\nindividuals are content to stay within their comfortable routine, there is a\r\ndauntless spirit of discovery endemic to humans as a species that drives them\r\nin striving toward possibilities beyond every horizon.<\/p>\r\n\r\n<p class=MsoNormal><b>Relations<\/b>: Humans are fecund, and their drive and\r\nnumbers often spur them into contact with other races during bouts of\r\nterritorial expansion and colonization. In many cases, this tendency leads to\r\nviolence and war, yet humans are also swift to forgive and forge alliances with\r\nraces who do not try to match or exceed them in violence. Proud, sometimes to\r\nthe point of arrogance, humans might look upon dwarves as miserly drunkards,\r\nelves as flighty fops, halflings as craven thieves, gnomes as twisted maniacs, and\r\nhalf-elves and half-orcs as embarrassments\u2014but the race\u2019s diversity among its\r\nown members also makes many humans quite adept at accepting others for what\r\nthey are. Humans may become so absorbed in their own affairs that they remain\r\nignorant of the language and culture of others, and some take this ignorance to\r\na hateful extreme of intolerance, oppression, and rarely even extermination of\r\nothers they perceive as dangerous, strange, or \u201cimpure.\u201d Thankfully, while such\r\nincidents and movements may taint all of humanity in the eyes of some, they are\r\nmore often the exception than the rule.<\/p>\r\n\r\n<p class=MsoNormal><b>Alignment and Religion<\/b>: Humanity is perhaps the most\r\ndiverse of all the common races, with a capacity for both great evil and\r\nboundless good. Some humans assemble into vast barbaric hordes, while others\r\nbuild sprawling cities that cover miles. Taken as a whole, most humans are neutral,\r\nyet they generally tend to congregate in nations and civilizations with\r\nspecific alignments. Humans also have the widest range of gods and religions,\r\nlacking other races\u2019 ties to tradition and eager to turn to anyone offering\r\nthem glory or protection.<\/p>\r\n\r\n<p class=MsoNormal><b>Adventurers<\/b>: Ambition alone drives countless humans,\r\nand for many, adventuring serves as a means to an end, whether it be wealth,\r\nacclaim, social status, or arcane knowledge. A few pursue adventuring careers\r\nsimply for the thrill of danger. Humans hail from myriad regions and\r\nbackgrounds, and as such can fill any role within an adventuring party.<\/p>\r\n\r\n<p class=MsoNormal><b>Males Names<\/b>: Aakif, Andrezi, Arasmes, Bahram, Baolo,\r\nBarid, Batsaikhan, Belor, Budi, Darvan, Dolok, Eilif, Garidan, Gellius, Hadzi,\r\nHamengku, Harisko, Iacobus, Jaali, Jianguo, Kjell, Kousei, Kronug, Menas,\r\nMitabu, Narsius, Nonek, Pateba, Pratavh, Qorchi, Ragnar, Rubani, Seckor,\r\nShokamb, Shuo, Sunaki, Suryo, Tabansi, Teruawa, Thanh Liem, Toan Hao,\r\nTomorbataar, Tuong Kinh, Ursion, Vachedi, Viorec, Yekskya, Zaiho, Zhen.<\/p>\r\n\r\n<p class=MsoNormal><b>Female Names<\/b>: Alerdene, Alinza, Aula, Bach Hien,\r\nBelka, Beshkee, Chammady, Chao, Do Quyen, Eshe, Eudomia, Gerda, Hiriko,\r\nIlinica, Indah, Ingirt, Izora, Jalket, Jayazi, Kaede, Kalizama, Kamshi,\r\nLestari, Leyli, Marisan, Me\u2019amesa, Meilin, Mirelinda, Mpaandi, Nalmida, Nanya,\r\nNarantuyaa, Ntisi, Pasara, Pontia, Que Xuan, Revhi, Runa, Sahba, Shirin,\r\nShivkah, Sinkitah, Surenchinua, Udara, Umie, Valki, Waajida, Xemne, Xue,\r\nZalika, Zova.<\/p>\r\n\r\n<table class=MsoNormalTable border=1 cellspacing=0 cellpadding=0\r\n style='border-collapse:collapse;border:none'>\r\n <thead>\r\n  <tr>\r\n   <td colspan=4 style='border:none;background:#CFE2F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Table: Random Starting Ages<\/span><\/b><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n  <tr>\r\n   <td style='border:solid #888888 1.0pt;background:#CFE2F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Adulthood<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td style='border:solid #888888 1.0pt;border-left:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Intuitive<sup>1<\/sup><\/span><\/b><\/p>\r\n   <\/td>\r\n   <td style='border:solid #888888 1.0pt;border-left:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Self-Taught<sup>2<\/sup><\/span><\/b><\/p>\r\n   <\/td>\r\n   <td style='border:solid #888888 1.0pt;border-left:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Trained<sup>3<\/sup><\/span><\/b><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n <\/thead>\r\n <tr>\r\n  <td valign=top style='border:solid #888888 1.0pt;border-top:none;padding:\r\n  1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal>18 years<\/p>\r\n  <\/td>\r\n  <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n  border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal>+1d4 years<br>\r\n  (19 - 22 years)<\/p>\r\n  <\/td>\r\n  <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n  border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal>+1d6 years<br>\r\n  (19 - 24 years)<\/p>\r\n  <\/td>\r\n  <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n  border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal>+2d6 years<br>\r\n  (20 - 30 years)<\/p>\r\n  <\/td>\r\n <\/tr>\r\n<\/table>\r\n\r\n<p class=MsoNormal><sup>1<\/sup>&nbsp;This category includes barbarians and\r\nrogues.<\/p>\r\n\r\n<p class=MsoNormal><sup>2<\/sup>&nbsp;This category includes bards, cavaliers, fighters,\r\ngunslingers, oracles, paladins, rangers, sorcerers, summoners, and witches.<\/p>\r\n\r\n<p class=MsoNormal><sup>3<\/sup>&nbsp;This category includes alchemists,\r\nclerics, druids, inquisitors, magi, monks, and wizards.<\/p>\r\n\r\n<table class=MsoNormalTable border=1 cellspacing=0 cellpadding=0\r\n style='border-collapse:collapse;border:none'>\r\n <thead>\r\n  <tr>\r\n   <td colspan=5 style='border:none;background:#CFE2F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Table: Random Height and\r\n   Weight<\/span><\/b><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n  <tr>\r\n   <td style='border:solid #888888 1.0pt;background:#CFE2F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Gender<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td style='border:solid #888888 1.0pt;border-left:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Base Height<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td style='border:solid #888888 1.0pt;border-left:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Height Modifier<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td style='border:solid #888888 1.0pt;border-left:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Base Weight<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td style='border:solid #888888 1.0pt;border-left:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Weight Modifier<\/span><\/b><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n <\/thead>\r\n <tr>\r\n  <td valign=top style='border:solid #888888 1.0pt;border-top:none;padding:\r\n  1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal>Male<\/p>\r\n  <\/td>\r\n  <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n  border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal>4 ft. 10 in.<\/p>\r\n  <\/td>\r\n  <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n  border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal>+2d10 in.<br>\r\n  (5 ft \u2013 6 ft. 6 in.)<\/p>\r\n  <\/td>\r\n  <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n  border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal>120 lbs.<\/p>\r\n  <\/td>\r\n  <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n  border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal>+(2d10\u00d75 lbs.)<br>\r\n  (130 \u2013 220 lbs.)<\/p>\r\n  <\/td>\r\n <\/tr>\r\n <tr>\r\n  <td valign=top style='border:solid #888888 1.0pt;border-top:none;background:\r\n  #F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal><span style='color:black'>Female<\/span><\/p>\r\n  <\/td>\r\n  <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n  border-right:solid #888888 1.0pt;background:#F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal><span style='color:black'>4 ft. 5 in.<\/span><\/p>\r\n  <\/td>\r\n  <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n  border-right:solid #888888 1.0pt;background:#F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal><span style='color:black'>+2d10 in.<br>\r\n  (4 ft. 7 in. \u2013 6 ft. 1 in.)<\/span><\/p>\r\n  <\/td>\r\n  <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n  border-right:solid #888888 1.0pt;background:#F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal><span style='color:black'>85 lbs.<\/span><\/p>\r\n  <\/td>\r\n  <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n  border-right:solid #888888 1.0pt;background:#F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n  <p class=MsoNormal><span style='color:black'>+(2d10\u00d75 lbs.)<br>\r\n  (95 \u2013 185 lbs.)<\/span><\/p>\r\n  <\/td>\r\n <\/tr>\r\n<\/table>\r\n\r\n<p class=MsoNormal><a name=TOC-Standard-Racial-Traits><\/a><span\r\nstyle='text-transform:uppercase'>&nbsp;<\/span><\/p>\r\n\r\n<p class=MsoNormal><b><span style='text-transform:uppercase'>Standard Racial\r\nTraits<\/span><\/b><\/p>\r\n\r\n<ul style='margin-top:0cm' type=disc>\r\n <li class=MsoNormal><b>Ability Score Modifiers<\/b>: Human characters gain a +2\r\n     racial bonus to two ability scores of their choice at creation to\r\n     represent their varied nature.<\/li>\r\n <li class=MsoNormal><b>Type<\/b>: Humans are humanoids with the Human subtype.<\/li>\r\n <li class=MsoNormal><b>Size<\/b>: Humans are Medium creatures and thus receive\r\n     no bonuses or penalties due to their size.<\/li>\r\n <li class=MsoNormal><b>Base Speed<\/b>: Humans have a base speed of 30 feet.<\/li>\r\n <li class=MsoNormal><b>Languages<\/b>: Humans begin play speaking Common.\r\n     Humans with high Intelligence scores can choose from the following\r\n     languages: Elven, Dwarven, Gnome, Halfling, Orc, Draconic and Undercommon.<\/li>\r\n<\/ul>\r\n\r\n<p class=MsoNormal><b><span style='text-transform:uppercase'>Skill and Feat\r\nTraits<\/span><\/b><\/p>\r\n\r\n<p class=MsoListParagraphCxSpFirst style='text-indent:-18.0pt'><span\r\nstyle='font-family:Symbol'>\u00b7<span style='font:7.0pt \"Times New Roman\"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\r\n<\/span><\/span><b>Bonus Feat (Ex): <\/b>Humans select one extra feat at 1<sup>st<\/sup>\r\nlevel.<\/p>\r\n\r\n<p class=MsoListParagraphCxSpLast style='text-indent:-18.0pt'><span\r\nstyle='font-family:Symbol'>\u00b7<span style='font:7.0pt \"Times New Roman\"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\r\n<\/span><\/span><b>Skilled (Ex): <\/b>Humans gain an additional skill rank at\r\nfirst level and one additional rank whenever they gain a level.<\/p>\r\n\r\n<p class=MsoNormal><b><span style='text-transform:uppercase'>Other Racial\r\nTraits<\/span><\/b><\/p>\r\n\r\n<ul style='margin-top:0cm' type=disc>\r\n <li class=MsoNormal><b>Worldly Heart (Ex)<\/b>: Humans are so adaptable so gain\r\n     one of the following traits depending on their upbringing and environment.<\/li>\r\n <ul style='margin-top:0cm' type=circle>\r\n  <li class=MsoNormal><i>Heart of the Arcane:<\/i> Humans raised around magic\r\n      users or magical learning institutions can choose one cantrip from the\r\n      sorcerer\/wizard spell list and can cast it cast it as a caster of their\r\n      character level. If the human\u2019s first character level is taken as a\r\n      sorcerer or wizard, they can choose a cantrip from the witch spell list\r\n      instead. Treat your caster level as one higher when determining spell\r\n      variables for 1<sup>st<\/sup> and 2<sup>nd<\/sup> level spells from the\r\n      same school as the cantrip you chose.<\/li>\r\n  <li class=MsoNormal><i>Heart of the Devine:<\/i> Humans raised in temples and\r\n      other religious orders can choose one orison from the cleric spell list\r\n      and can cast it as a caster of their character level. If the human\u2019s\r\n      first character level is taken as a cleric, oracle or warpriest, they can\r\n      choose an orison from the druid spell list instead. As a standard action,\r\n      you may automatically stabilize a dying creature merely by touching it.<\/li>\r\n  <li class=MsoNormal><i>Heart of the Fey:<\/i> You gain low-light vision, gain\r\n      a +1 racial bonus on Reflex and Will saves.<\/li>\r\n  <li class=MsoNormal><i>Heart of the Fields:<\/i> Humans born in rural areas\r\n      are used to hard labour. They gain a racial bonus equal to half their\r\n      character level to any one Craft or Profession skill, and once per day\r\n      they may ignore an effect that would cause them to become fatigued or\r\n      exhausted.<\/li>\r\n  <li class=MsoNormal><i>Heart of the Mountains:<\/i> Humans born in the\r\n      mountains are skilled at negotiating heights and precipices. They gain a\r\n      +4 racial bonus on Climb checks and Acrobatics checks to move on narrow\r\n      surfaces and uneven ground. Furthermore, they are considered acclimated\r\n      to the effects of high altitude.<\/li>\r\n  <li class=MsoNormal><i>Heart of the Sea:<\/i> Humans born near the sea are\r\n      always drawn to it. They gain a +2 racial bonus on Profession (sailor)\r\n      and Swim checks, and these are always class skills for them. They can\r\n      hold their breath twice as long as normal, and spellcasters gain a +4\r\n      racial bonus on concentration checks when attempting to cast spells\r\n      underwater.<\/li>\r\n  <li class=MsoNormal><i>Heart of the Slums:<\/i> Humans who eke out a life in a\r\n      city\u2019s teeming slums must be quick and clever. They gain a +1 racial\r\n      bonus on Sleight of Hand and Stealth checks, and a +2 racial bonus on\r\n      Survival checks in urban and underground settings. In addition, once per\r\n      day, they may roll twice when saving against disease, taking the better\r\n      roll.<\/li>\r\n  <li class=MsoNormal><i>Heart of the Snows:<\/i> Humans born in chilly climes\r\n      treat cold climates as one category less severe. They gain a +2 racial\r\n      bonus on Fortitude saving throws against the effects of cold climates, on\r\n      any check or saving throw to avoid slipping and falling, and to CMD\r\n      against trip combat manoeuvres. This bonus applies on Acrobatics and\r\n      Climb checks made in slippery conditions.<\/li>\r\n  <li class=MsoNormal><i>Heart of the Streets:<\/i> Humans from bustling cities\r\n      are skilled with crowds. They gain a +2 racial bonus on Reflex saves and\r\n      a +1 dodge bonus to Armor Class when adjacent to at least two other\r\n      allies. Crowds do not count as difficult terrain for them.<\/li>\r\n  <li class=MsoNormal><i>Heart of the Sun:<\/i> Humans born in tropical climates\r\n      treat hot climates as one category less severe. They also gain a +2\r\n      racial bonus on Fortitude saving throws against the effects of a hot\r\n      climate, as well as against the poison and distraction ability of swarms\r\n      and vermin.<\/li>\r\n  <li class=MsoNormal><i>Heart of the Wilderness:<\/i> Humans raised in the wild\r\n      learn the hard way that only the strong survive. They gain Survival as a\r\n      bonus skill checks. They also gain a +2 racial bonus on Constitution\r\n      checks to stabilize when dying and add half their character level to\r\n      their Constitution score when determining the negative hit point total\r\n      necessary to kill them.<\/li>\r\n <\/ul>\r\n<\/ul>\r\n\r\n<p class=MsoNormal>&nbsp;<\/p>\r\n\r\n<table class=MsoNormalTable border=1 cellspacing=0 cellpadding=0\r\n style='background:white;border-collapse:collapse;border:none'>\r\n <thead>\r\n  <tr>\r\n   <td colspan=3 style='border:none;background:#CFE2F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Table: Race Point Costs<\/span><\/b><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n  <tr>\r\n   <td colspan=2 style='border:solid #888888 1.0pt;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Racial Traits<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td style='border:solid #888888 1.0pt;border-left:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Race Point Cost<\/span><\/b><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n  <tr>\r\n   <td style='border:solid #888888 1.0pt;border-top:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Type<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;background:#F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>Humanoid (human)<\/span><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;background:#F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>0<\/span><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n  <tr>\r\n   <td style='border:solid #888888 1.0pt;border-top:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Size<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>Medium<\/span><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>0<\/span><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n  <tr>\r\n   <td style='border:solid #888888 1.0pt;border-top:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Base Speed<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;background:#F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>Normal<\/span><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;background:#F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>0<\/span><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n  <tr>\r\n   <td style='border:solid #888888 1.0pt;border-top:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Ability Score Modifiers<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>Flexible<\/span><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>2<\/span><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n  <tr>\r\n   <td style='border:solid #888888 1.0pt;border-top:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Languages<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;background:#F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>Normal<\/span><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;background:#F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>0<\/span><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n  <tr>\r\n   <td style='border:solid #888888 1.0pt;border-top:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Feat<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>Bonus Feat<\/span><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>4<\/span><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n  <tr>\r\n   <td style='border:solid #888888 1.0pt;border-top:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Skills<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;background:#F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>Skilled<\/span><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;background:#F3F3F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>4<\/span><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n  <tr>\r\n   <td style='border:solid #888888 1.0pt;border-top:none;background:#CFE2F3;\r\n   padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Other<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>Worldly Heart<\/span><\/p>\r\n   <\/td>\r\n   <td valign=top style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><span style='color:black'>2<\/span><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n  <tr>\r\n   <td colspan=2 style='border:solid #888888 1.0pt;border-top:none;background:\r\n   #CFE2F3;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b><span style='color:black'>Total<\/span><\/b><\/p>\r\n   <\/td>\r\n   <td style='border-top:none;border-left:none;border-bottom:solid #888888 1.0pt;\r\n   border-right:solid #888888 1.0pt;background:transparent;padding:1.5pt 1.5pt 1.5pt 1.5pt'>\r\n   <p class=MsoNormal><b>12<\/b><\/p>\r\n   <\/td>\r\n  <\/tr>\r\n <\/thead>\r\n<\/table>\r\n\r\n<p class=MsoNormal>&nbsp;<\/p>\r\n\r\n<\/div>\r\n\r\n<\/body>\r\n\r\n<\/html>\r\n","tags":"","isShared":"on","templateId":"5368","blockId":"1522026","world":"ec371a98-bcaf-4692-97cf-e8c4bb185ada","folder":"36456"}