{"name":"Zombie Defender","challenge_rating":"1\/2","xp":"100","types":"Undead","pb":"+2","size":"Medium","sizer":"NONE","languages":"understands the languages it knew in life but can't speak","alignment":"neutral evil","description":"A zombie, controlled by a higher, more intelligent creature, granting it the ability to use weapons and armor proficiently. ","suggested_environments":"","armor_class":"18 (Chain mail + Shield)","hit_points":"22=[roll:3d8+9]","strength":"13","dexterity":"6","constitution":"16","intelligence":"3","wisdom":"6","charisma":"5","base_movement_units":"ft","base_movement_in_ft":"20","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 60 ft., passive Perception 8","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Undead Fortitude. [\/b]If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.\r\n\r\nIf the Zombie Defender loses its shield, it loses the following abilities, actions and reactions: Shield Bash, Sentinel, Shield Slam, Defender.\r\n\r\n[b]Shield Bash.[\/b]  If the Zombie Defender moves at least 10 feet straight toward a target and then hits it with a Shield Slam attack on the same turn, the target must make a DC 12 Constitution saving throw. On a failed save the target is pushed back 10 ft and falls prone. On a a succesfull save they are not pushed or fall prone.\r\n\r\n[b]Sentinel.[\/b] When the Zombie Defender hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.","actions":"[b]Shield Slam.[\/b] Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (ld4 + 1) bludgeoning damage.","bonus_actions":"","reactions":"[b]Defender. [\/b]When a creature attacks an allied creature in a 5ft radious around the Zombie Defender, it can spend its reaction to impose Disadvantage on the Attack Roll.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew","tags":"","templateId":"2991","blockId":"1517913","world":"b57992f4-3bad-43fb-993e-6dd9c7936bfe","folder":"29662","isShared":"on"}