{"name":"Goblin Savage","challenge_rating":"1","xp":"","types":"Monstrosity","pb":"","size":"Small","sizer":"NONE","languages":"Common, Goblin","alignment":"neutral evil","description":"[b]Harvesting:[\/b] Quiver, Iron Arrows (1d10), Common Soul","suggested_environments":"","armor_class":"17 (iron armour)","hit_points":"21 (6d6) [roll:6d6]","strength":"14","dexterity":"16","constitution":"10","intelligence":"10","wisdom":"8","charisma":"9","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 60 ft., passive Perception 9","skills":"Athletics +4, Stealth +5","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Heavy Armour.[\/b] The goblin has disadvantage on Dexterity (Stealth) checks to hide.\r\n\r\n[b]Weak Poison.[\/b] As an action, the goblin can coat its weapon or up to three pieces of ammunition in a weak poison it made. The poison lasts for up to 1 minute in open air. Any creature hit by the poison must succeed on a DC 10 Constitution saving throw or take 1d6 poison damage and become Poisoned until the start of the goblin's next turn.\r\n\r\n[b]Keep em' at Bay.[\/b] The goblin can use its reaction to make a whip attack with Disadvantage when a creature enters its reach. If it hits, that creature's speed immediately becomes 0 for the rest of the turn.\r\n\r\n[b]Small Fighter.[\/b] Any weapon that has the Light property also has the Finesse property when used by this creature.","actions":"[b]Waraxe.[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with two hands.\r\n\r\n[b]Whip.[\/b] Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit 5 (1d4+3) slashing damage.\r\n\r\n[b]Hunting Bow.[\/b] Ranged Weapon Attack: +4 to hit, range 80\/320 ft., one target. Hit: 5 (1d6+2) piercing damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6264068","source":"","tags":"Monstrosity, CR 1","isShared":"on","templateId":"2991","blockId":"1509148","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31473"}