{"name":"Delora's Turned - Willing - Elite ","challenge_rating":"4","xp":"1100","types":"Turned, Darkness, Aberration","pb":"","size":"Medium","sizer":"NONE","languages":"Common, Aquan ","alignment":"","description":"The most dangerous of the Pretender's creations. The person used to create this monster has to be completely and irreversebly under the influence of the Pretender for the concoction to take effect. [br]\r\nAs soon as it takes effect, the person is transformed into a crustacean - humanoid hybrid. Heavily plated with chitin and resistant to all non-magical damage types. [br]\r\nThey retain their memories, intellect and personality. The exact type of transformation and statblock depends on the person ingesting the concoction. ","suggested_environments":"","armor_class":"18 (Chitin Armour)","hit_points":"150","strength":"18","dexterity":"12","constitution":"16","intelligence":"16","wisdom":"12","charisma":"10","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"30","climb_movement_in_ft":"","senses":"Darkvision 60ft.","skills":"Perception +4","saving_throws":"","damage_vulnerabilities":"Fire","damage_resistances":"All Nonmagical Damage ","damage_immunities":"Poison","condition_immunities":"Poison","spellcasting":"[b]Cast.[\/b] INT [br]\r\n[b]Attack Bonus.[\/b] +4[br]\r\n[b]Spell Save.[\/b] 14\r\n\r\n\r\nA magically inclined turned may use the following spells:[br]\r\n- Ray of Frost (Cantrip) [br]\r\n- Cold Snap (once) - ABYSS[br]\r\n- Magic Missile (thrice)[br]\r\n- Figglies Exploding Squid (thrice) - ABYSS","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Amphibious.[\/b] The turned can breathe air and water.[br]\r\n\r\n[b]Sense Magic.[\/b] The turned senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn\u2019t itself magical.","actions":"[b]Multiattack.[\/b] The turned makes two attacks. One with a pincer and one with a weapon or spell.[br]\r\n\r\n[b]Pincer.[\/b] Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.[br]\r\n\r\n[b]Spear.[\/b] Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 2) piercing damage.[br]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"The creature is somewhat intelligent and will adapt its strategy to fit the fight. [br]\r\nIf necessary, the creature will retreat and call in reinforcements. If there allies, it will try to set up a flanking. [br]\r\nSpellcasters will heavily utilize cover. ","image_gallery_id":"","source":"Homebrew","tags":"","templateId":"2991","blockId":"1506159","world":"252e53fe-2204-4590-bce2-6ad63e39fc65","folder":"31109","isShared":"on"}