{"player":"mgrg","name":"Vikaru","race":"Dragonborn-Golem","imageid":"","class_and_level":"Sorcerer|1;","size":"M","age":"","gender":"Intersex","alignment":"N","deity":"","homeland":"","domain":"","height":"","weight":"","hair_color":"","eye_color":"","xp":"0","strength":"12","dexterity":"11","constitution":"16","intelligence":"19","wisdom":"13","charisma":"18","total_health":"6","hd":"1","damage_reduction":"","spell_resistance":"","armor_ac_modifier":"","shield_ac_modifier":"","dex_ac_modifier":"","size_ac_modifier":"","natural_ac_modifier":"2","deflection_ac_modifier":"","misc_ac_modifier":"","fortitude_save_base":"0","fortitude_save_magic_modifier":"","fortitude_save_misc_modifier":"","temporary_fortitude_save_modifier":"","reflex_save_base":"0","reflex_save_magic_modifier":"","reflex_save_misc_modifier":"","temporary_reflex_save_modifier":"","will_save_base":"2","will_save_magic_modifier":"","will_save_misc_modifier":"","temporary_will_save_modifier":"","save_notes":"","base_attack_bonus":"0","initiative_dex_modifier":"","initiative_modifier":"","cmb_bab_modifier":"","cmb_str_modifier":"","cmb_size_modifier":"","cmb_modifier":"","cmd_bab_modifier":"","cmd_str_modifier":"","cmd_dex_modifier":"","cmd_size_modifier":"","cmd_modifier":"","weapon_table":"","armor_table":"","known_spells":"","spell_per_day":"","bonus_spells":"","spell_dc":"","spellbook_txt":"[h4]Cantrips[\/h4]\r\n[b]Detect Magic[\/b]\r\n[br]\r\nSchool: divination; Level: sorcerer 0\r\n[br]\r\nCASTING\r\n[br]\r\nCasting Time: 1 standard action\r\n[br]\r\nComponents: V, S\r\n[br]\r\nEFFECT\r\n[br]\r\nRange: 60 ft.\r\n[br]\r\nArea cone-shaped emanation\r\n[br]\r\nDuration: concentration, up to 1 min.\/level (D)\r\n[br]\r\nSaving Throw: none; Spell Resistance: no\r\n[br]\r\nYou detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.\r\n[br]\r\n1st Round: Presence or absence of magical auras.\r\n[br]\r\n2nd Round: Number of different magical auras and the power of the most potent aura.\r\n[br]\r\n3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1\/2 caster level for a nonspell effect.) If the aura eminates from a magic item, you can attempt to identify its properties (see Spellcraft).\r\n[br]\r\nMagical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.\r\n[br]\r\nAura Strength: An aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. If an aura falls into more than one category, detect magic indicates the stronger of the two.\r\n[br]\r\nLingering Aura: A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:\r\n[br]\r\n[tbody][\/tbody]\r\n[table][tr][td][b]Original Strength[\/b][\/td]\r\n[td][b]Duration: of Lingering Aura[\/b][\/td]\r\n[\/tr]\r\n[tr][td]Faint[\/td]\r\n[td]1d6 rounds[\/td]\r\n[\/tr]\r\n[tr][td]Moderate[\/td]\r\n[td]1d6 minutes[\/td]\r\n[\/tr]\r\n[tr][td]Strong[\/td]\r\n[td]1d6 x 10 minutes[\/td]\r\n[\/tr]\r\n[tr][td]Overwhelming[\/td]\r\n[td]1d6 days[\/td]\r\n[\/tr][\/table]\r\nOutsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.\r\n[br]\r\nDetect magic can be made permanent with a permanency spell.\r\n[br]\r\n[tbody][\/tbody]\r\n[table][tr][td][b]Spell or Object[\/b][\/td]\r\n[td][b]Aura Power[\/b][\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr][td][b]Faint[\/b][\/td]\r\n[td][b]Moderate[\/b][\/td]\r\n[td][b]Strong[\/b][\/td]\r\n[td][b]Overwhelming[\/b][\/td]\r\n[\/tr]\r\n[tr][td]Functioning spell (spell level)[\/td]\r\n[td]3rd or lower[\/td]\r\n[td]4th-6th[\/td]\r\n[td]7th-9th[\/td]\r\n[td]10th+ (deity-level)[\/td]\r\n[\/tr]\r\n[tr][td]Magic item (caster level)[\/td]\r\n[td]5th or lower[\/td]\r\n[td]6th-11th[\/td]\r\n[td]12th-20th[\/td]\r\n[td]21st+ (artifact)[\/td]\r\n[\/tr][\/table]\r\n[br]\r\n[br]\r\n[b]Jolt[\/b]\r\n[br]\r\nSchool: transmutation [electricity]; Level: sorcerer\/wizard 0\r\n[br]\r\nCASTING\r\n[br]\r\nCasting Time: 1 standard action\r\n[br]\r\nComponents: V, S\r\n[br]\r\nEFFECT\r\n[br]\r\nRange: close (25 ft. + 5 ft.\/2 levels)\r\n[br]\r\nEffect spark of electricity\r\n[br]\r\nDuration: instantaneous\r\n[br]\r\nSaving Throw: none; Spell Resistance: Yes\r\n[br]\r\nYou cause a spark of electricity to strike the target with a successful ranged touch attack. The spell deals 1d3 points of electricity damage.\r\n[br]\r\n[br]\r\n[b]Mage Hand[\/b]\r\n[br]\r\nSchool: transmutation; Level: sorcerer 0\r\n[br]\r\nCASTING\r\n[br]\r\nCasting Time: 1 standard action\r\n[br]\r\nComponents: V, S\r\n[br]\r\nEFFECT\r\n[br]\r\nRange: close (25 ft. + 5 ft.\/2 levels)\r\n[br]\r\nTarget one non-magical, unattended object weighing up to 5 lbs.\r\n[br]\r\nDuration: concentration\r\n[br]\r\nSaving Throw: none; Spell Resistance: no\r\n[br]\r\nDESCRIPTION\r\n[br]\r\nYou point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell\u2019s range.\r\n[br]\r\n[br]\r\n[b]Message[\/b]\r\n[br]\r\nSchool: transmutation [language-dependent]; Level: sorcerer 0; Elemental School: air 0\r\n[br]\r\nCASTING\r\n[br]\r\nCasting Time: 1 standard action\r\n[br]\r\nComponents: V, S, F (a piece of copper wire)\r\n[br]\r\nEFFECT\r\n[br]\r\nRange: medium (100 ft. + 10 ft.\/level)\r\n[br]\r\nTargets: one creature\/level\r\n[br]\r\nDuration: 10 min.\/level\r\n[br]\r\nSaving Throw: none; Spell Resistance: no\r\n[br]\r\nDESCRIPTION\r\n[br]\r\nYou can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path\u2019s entire length lies within the spell\u2019s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn\u2019t transcend language barriers. To speak a message, you must mouth the words and whisper.\r\n[br]\r\n[br]\r\n\r\n[h4]1LV[\/h4]\r\n[b]Burning Sands[\/b]\r\n[br]\r\nSchool: evocation [fire]; Level: sorcerer 1; Domain fire 1; Bloodline elemental 1; Elemental School: fire 1; Mystery flame 1, volcano 1\r\n[br]\r\nCASTING\r\n[br]\r\nCasting Time: 1 standard action\r\n[br]\r\nComponents: V, S\r\n[br]\r\nEFFECT\r\n[br]\r\nRange: 15 ft.\r\n[br]\r\nArea cone-shaped burst\r\n[br]\r\nDuration: instantaneous\r\n[br]\r\nSaving Throw: Reflex half; Spell Resistance: yes\r\n[br]\r\nDESCRIPTION\r\n[br]\r\nA cone of searing flame shoots from your fingertips.\r\n[br]\r\nAny creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4).\r\n[br]\r\nFlammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.\r\n[br]\r\n[br]\r\n[b]Vanish[\/b]\r\n[br]\r\nSchool: illusion (glamer); Level: sorcerer 1\r\n[br]\r\nCASTING\r\n[br]\r\nCasting Time: 1 standard action\r\n[br]\r\nComponents: V, S\r\n[br]\r\nEFFECT\r\n[br]\r\nRange: touch\r\n[br]\r\nTargets: creature touched\r\n[br]\r\nDuration: 1 round\/level (up to 5 rounds) (D)\r\n[br]\r\nSaving Throw: Will negates (harmless); Spell Resistance: yes (harmless)\r\n[br]\r\nDESCRIPTION\r\n[br]\r\nThis spell functions like invisibility, except the effect only lasts for 1 round per caster level (maximum of 5 rounds). Like invisibility, the spell immediately ends if the subject attacks any creature.\r\n[br]\r\n[br]","spell_notes":"","speed_base":"30 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NT","know_4_att_modifier":"","know_4_rank":"","know_4_modifier":"","know_8_attr":"INT","know_8_att_modifier":"","know_8_rank":"","know_8_modifier":"","linguistics_attr":"INT","linguistics_att_modifier":"","linguistics_rank":"","linguistics_modifier":"","lore_1_name":"","lore_1_attr":"INT","lore_1_att_modifier":"","lore_1_rank":"","lore_1_modifier":"","lore_2_name":"","lore_2_attr":"INT","lore_2_att_modifier":"","lore_2_rank":"","lore_2_modifier":"","lore_3_name":"","lore_3_attr":"INT","lore_3_att_modifier":"","lore_3_rank":"","lore_3_modifier":"","lore_4_name":"","lore_4_attr":"INT","lore_4_att_modifier":"","lore_4_rank":"","lore_4_modifier":"","lore_5_name":"","lore_5_attr":"INT","lore_5_att_modifier":"","lore_5_rank":"","lore_5_modifier":"","lore_6_name":"","lore_6_attr":"INT","lore_6_att_modifier":"","lore_6_rank":"","lore_6_modifier":"","lore_7_name":"","lore_7_attr":"INT","lore_7_att_modifier":"","lore_7_rank":"","lore_7_modifier":"","lore_8_name":"","lore_8_attr":"INT","lore_8_att_modifier":"","lore_8_rank":"","lore_8_modifier":"","lore_9_name":"","lore_9_attr":"INT","lore_9_att_modifier":"","lore_9_rank":"","lore_9_modifier":"","perform_1_name":"","perform_1_attr":"CHA","perform_1_att_modifier":"","perform_1_rank":"","perform_1_modifier":"","perform_2_name":"","perform_2_attr":"CHA","perform_2_att_modifier":"","perform_2_rank":"","perform_2_modifier":"","perform_3_name":"","perform_3_attr":"CHA","perform_3_att_modifier":"","perform_3_rank":"","perform_3_modifier":"","perform_4_name":"","perform_4_attr":"CHA","perform_4_att_modifier":"","perform_4_rank":"","perform_4_modifier":"","perform_5_name":"","perform_5_attr":"CHA","perform_5_att_modifier":"","perform_5_rank":"","perform_5_modifier":"","prof_1_cs":"1","prof_1_name":"","prof_1_attr":"WIS","prof_1_att_modifier":"","prof_1_rank":"","prof_1_modifier":"","prof_2_cs":"1","prof_2_name":"","prof_2_attr":"WIS","prof_2_att_modifier":"","prof_2_rank":"","prof_2_modifier":"","prof_3_cs":"1","prof_3_name":"","prof_3_attr":"WIS","prof_3_att_modifier":"","prof_3_rank":"","prof_3_modifier":"","prof_4_cs":"1","prof_4_name":"","prof_4_attr":"WIS","prof_4_att_modifier":"","prof_4_rank":"","prof_4_modifier":"","prof_5_cs":"1","prof_5_name":"","prof_5_attr":"WIS","prof_5_att_modifier":"","prof_5_rank":"","prof_5_modifier":"","prof_6_cs":"1","prof_6_name":"","prof_6_attr":"WIS","prof_6_att_modifier":"","prof_6_rank":"","prof_6_modifier":"","prof_7_cs":"1","prof_7_name":"","prof_7_attr":"WIS","prof_7_att_modifier":"","prof_7_rank":"","prof_7_modifier":"","prof_8_cs":"1","prof_8_name":"","prof_8_attr":"WIS","prof_8_att_modifier":"","prof_8_rank":"","prof_8_modifier":"","prof_9_cs":"1","prof_9_name":"","prof_9_attr":"WIS","prof_9_att_modifier":"","prof_9_rank":"","prof_9_modifier":"","sleight_of_hand_attr":"DEX","sleight_of_hand_att_modifier":"","sleight_of_hand_rank":"","sleight_of_hand_modifier":"","custom_1_name":"","custom_1_attr":"INT","custom_1_att_modifier":"","custom_1_rank":"","custom_1_modifier":"","custom_2_name":"","custom_2_attr":"INT","custom_2_att_modifier":"","custom_2_rank":"","custom_2_modifier":"","custom_3_name":"","custom_3_attr":"INT","custom_3_att_modifier":"","custom_3_rank":"","custom_3_modifier":"","custom_4_name":"","custom_4_attr":"INT","custom_4_att_modifier":"","custom_4_rank":"","custom_4_modifier":"","custom_5_name":"","custom_5_attr":"INT","custom_5_att_modifier":"","custom_5_rank":"","custom_5_modifier":"","custom_6_name":"","custom_6_attr":"INT","custom_6_att_modifier":"","custom_6_rank":"","custom_6_modifier":"","custom_7_name":"","custom_7_attr":"INT","custom_7_att_modifier":"","custom_7_rank":"","custom_7_modifier":"","custom_8_name":"","custom_8_attr":"INT","custom_8_att_modifier":"","custom_8_rank":"","custom_8_modifier":"","custom_9_name":"","custom_9_attr":"INT","custom_9_att_modifier":"","custom_9_rank":"","custom_9_modifier":"","skill_notes":"","feats":"Two Heads are Better: A two-headed creature with a special attack based on the head (usually a breath weapon or gaze attack) has two special options. First, it can use just one head to make one of those attacks that normally requires a standard action as a swift action. Alternatively, it can use both heads for the attack, taking a standard action, and increasing any attack roll or saving throw DC of the special attack by +2. If these attacks cannot normally be made every round, the delay before they can be used again is halved.[br]","special_abilities":"Darkvision: Dragoborn can see in the dark up to 60 feet.\r\n[br]\r\nDraconic Mein: Dragonborn receive a +2 racial bonus to Intimidate skill checks.\r\n[br]\r\nDragon Breath: Dragonborn have retained the dragon breath of their draconic heritage. Once per day as a standard action, dragonborn can breathe 20-foot line of dragon breath that deals 1d6 points of energy damage (Reflex save for half damage). The type of energy is determined by the dragonborn\u2019s parentage as follows: acid (black, copper, or green), cold (silver or white), electricity (blue or bronze), fire (brass, gold or red). The dragon breath ability is renewed after resting for 8 hours, although these hours do not need to be consecutive.\r\n[br]\r\nDragonskin: Dragonborn gain a +2 natural armor bonus due to their scaly hide.\r\n[br]\r\nEnergy Resistance: Dragonborn gain resistance 5 to the same energy as their dragon breath.\r\n[br]\r\nFearless: Dragonborn gain a +2 racial bonus on all saving throws against fear effects.\r\n[br]\r\nKeen Senses: Dragonborn receive a +2 racial bonus on Perception skill checks.\r\n[br]\r\nWeapon Familiarity: Dragonborn are proficient with longswords and bastard swords.\r\n[br]","traits":"Magical Talent: Either from inborn talent, the whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability\u2019s save DC is Charisma-based.\r\n[br]\r\n\r\nHavoc of the Society: Through countless hours studying vast libraries of arcane power, you have learned how to cause greater damage to your foes. Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt. This damage is considered force damage regardless of the type of damage dealt by the spell.\r\n[br]","languages":"Draconic, Hokenian(Common), Elven, Dwarven, Gnoll Catfolk","arms_and_equipment_txt":"Lantern Staff\r\n[br]\r\nBackpack\r\n[br]\r\nBedroll\r\n[br]\r\nBelt Pouch\r\n[br]\r\nFlint And Steel\r\n[br]\r\nIron Pot\r\n[br]\r\nMess Kit\r\n[br]\r\nSoap\r\n[br]\r\nTorches (10)\r\n[br]\r\nTrail Rations (5 Days)\r\n[br]\r\nWaterskin\r\n[br]","class_features_txt":"Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor).\r\n[br]\r\n[br]\r\nSpells: A sorcerer casts arcane spells drawn primarily from the sorcerer\/wizard spell list presented in Spell Lists. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level + the sorcerer's Charisma modifier.\r\n[br]\r\nLike other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Sorcerer. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).\r\n[br]\r\nA sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new sorcerer level, she gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by her Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer\/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study.\r\n[br]\r\nUpon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one she already knows. In effect, the sorcerer loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.\r\n[br]\r\nUnlike a wizard or a cleric, a sorcerer need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.\r\n[br]\r\n[br]\r\nBloodline: Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels. A sorcerer must pick one bloodline upon taking her first level of sorcerer. Once made, this choice cannot be changed.\r\n[br]\r\nAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given on Table: Sorcerer Spells Known. These spells cannot be exchanged for different spells at higher levels.\r\n[br]\r\nAt 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats.\r\n[br]\r\n[br]\r\nCantrips: Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under \u201cSpells Known.\u201d These spells are cast like any other spell, but they do not consume any slots and may be used again.\r\n[br]\r\n[br]\r\nEschew Materials: A sorcerer gains Eschew Materials as a bonus feat at 1st level.\r\n[br]","creatures_and_mounts_txt":"","possessions_and_property_txt":"","retinue_txt":"","general_notes_1_label":"","general_notes_1":"","general_notes_2_label":"","general_notes_2":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","health_current":"","health_temp_current":"","health_temp_total":"","strength_temporary_adjustment":"","dexterity_temporary_adjustment":"","constitution_temporary_adjustment":"","intelligence_temporary_adjustment":"","wisdom_temporary_adjustment":"","charisma_temporary_adjustment":"","quick_notes":"","spellslot_available_0":"","spellslot_available_1":"","spellslot_available_2":"","spellslot_available_3":"","spellslot_available_4":"","spellslot_available_5":"","spellslot_available_6":"","spellslot_available_7":"","spellslot_available_8":"","spellslot_available_9":"","tags":"","isShared":"on","templateId":"947","blockId":"1502208","world":"986c85f0-e165-4592-bf53-bfee48843340","folder":"6525"}