{"name":"Lunavix","challenge_rating":"2","xp":"450","types":"Beast","pb":"2","size":"Medium","sizer":"NONE","languages":"","alignment":"Unaligned","description":"The Lunavix is a rare and elusive beast often mistaken for a fey creature due to its mystical appearance. It has shimmering white fur, twin tails that glow faintly under the moonlight, and horns that curl like those of a goat. Though unintelligent, it is highly perceptive and agile, using its speed and radiant defenses to escape predators or guard its territory. The Lunavix are peaceful creatures who prefer to run away and hide when threatened by a predator.","suggested_environments":"The Lunavix is usually found in tranquil forests and magical glades, where it feeds on glowing moss and moonlit plants.","armor_class":"13","hit_points":"45 (6d8 + 18)  [roll:6d8+18]","strength":"12","dexterity":"16","constitution":"16","intelligence":"4","wisdom":"12","charisma":"10","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60 ft., Passive Perception 13","skills":"Perception +3, Stealth +5","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Lunar Grace[\/b]. When the Lunavix moves, it can take the Disengage action as a bonus action.\r\n\r\n[b]Glowing Presence[\/b]. The Lunavix sheds bright light in a 10-foot radius. Creatures attacking it in the light must succeed on a DC 13 Wisdom saving throw or have disadvantage on the attack. A creature that succeeds on this saving throw is immune to this effect for 24 hours.","actions":"[b]Tail Swipe[\/b]. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.\r\n\r\n[b]Radiant Flash (Recharge 5\u20136)[\/b]. The Lunavix releases a burst of radiant light from its tails in a 15-foot radius. Each creature in the area must make a DC 13 Dexterity saving throw, taking 6 (2d6) radiant damage on a failed save and be blinded until the start of Lunavix's next turn, or half as much on a successful one and not blinded.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6172288","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1498928","world":"d752f2fc-0960-49fd-9fa4-d76ff794fc2b","folder":"33020"}