{"name":"Steam Behemoth","challenge_rating":"25","xp":"65000","types":"Robot","pb":"7","size":"Gargantuan","sizer":"NONE","languages":"","alignment":"Any","description":"[p]Gargantuan robot, 60ft (18m) tall and 20ft (6m) wide, weighing 100 tons, with exposed clockwork mechanics, hydraulics and exhausts billowing a mixture of black smoke and steam out of its back. It's armored and has huge guns mounted on it's chassis.[\/p]\r\n\r\n[p]Uses Intelligence, Wisdom and Charisma score of the pilot. Making targeted attacks on the cockpit are against 30 AC.[\/p]","suggested_environments":"","armor_class":"22","hit_points":"600","strength":"30","dexterity":"20","constitution":"30","intelligence":"10","wisdom":"10","charisma":"10","base_movement_units":"ft","base_movement_in_ft":"60","fly_movement_in_ft":"0","burrow_movement_in_ft":"","swim_movement_in_ft":"60","climb_movement_in_ft":"","senses":"[p]The cockpit instruments offers +17 passive perception, true sight 120ft and there's a searchlight mounted on the bottom of the head.[\/p]","skills":"Advantage on Strength and Constitution checks, Athletics +17 (A), Acrobatics +17","saving_throws":"Advantage on Magical, Strength, Constitution saving throws, 3 Legendary Saves","damage_vulnerabilities":"","damage_resistances":"All damage except spells level 7+, very rare weapons, Force and Electrical","damage_immunities":"Damage threshold 15, Poison, Necrotic, Radiant","condition_immunities":"Poisoned, Charmed, Dominated, Confused, Grappled, Restrained, Stunned, Paralyzed, Incapacitated","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[ol]\r\n [li]Anti-Magic Field: All magic is disrupted if a Power Die isn't used and all summoned beings are returned to their plane in a 15 ft radius[\/li]\r\n [li]Radio hub: Can communicate and serve as a radio hub in a 100 km radius[\/li]\r\n [li]Underwater Walker: Can walk on the bottom of the sea[\/li]\r\n[\/ol]","actions":"Makes 2 arm weapon attacks, 1 head attack and can make an extra melee attack\r\n[ul]\r\n [li]Steam Cannon: Range 300\/1200, Fires a steam powered round, [roll:1d20+17], on hit [roll:2d10+10] bludgeoning damage, STR Save DC25, on failure the creature is knocked prone and pushed 10ft away from the target location.\r\n  [ul]\r\n   [li]Explosive Shell: Add [roll:2d6+10] Force damage in a 15ft radius, DEX Save DC22 for half damage, make the prone save with disadvantage and adds 10ft to the push.[\/li]\r\n   [li]Gas Shell: Add [roll:2d6+10] Acid damage in a 20ft radius, CON Save DC22 for half damage. Stays for 3 rounds or if a Gust of Wind spell is used.[\/li]\r\n   [li]Anti-Magic Shell: Dispells all magic effects in a 30ft radius, [Spell casting MOD] Save DC22, autofails when the creature is not a spellcaster. Stays for 1 round and can be ignored with 1 Power Die[\/li]\r\n   [li]Electrical Shell: Add [roll:2d6+10] Electrical damage in a 15ft radius, DEX Save DC22 for half damage[\/li]\r\n  [\/ul]\r\n [\/li]\r\n [li]Harpoon Gun: [roll:1d20+17], on hit [roll:2d12+10] Piercing damage, STR Save DC25 or get dragged to the creature. Any flying creature gets grounded until they make the save.[\/li]\r\n [li]Melee attack: [roll:1d20+17], on hit [roll:2d12+10] Slashing\/Bludgeoning damage, STR Save DC25 or get knocked prone[\/li]\r\n [br][b]Below Actions can be used once and recharge on a 5 or 6 on a [roll:1d6][\/b]\r\n [li]Las Repeater Cannon: in a 60ft cone DEX Save DC22, on failure half damage, [roll:20d6] Radiant damage, takes 1 turn to reload.[\/li]\r\n [li]Tesla Coil: in a line 300ft DEX Save DC22, on failure half damage, [roll:20d6] Electrical damage, takes 1 turn to reload.[\/li]\r\n\r\n[\/ul]","bonus_actions":"[ul]\r\n [li]Stomp: All objects topple and all creatures must make a STR Save DC25 or fall prone[\/li]\r\n[\/ul]","reactions":"","legendary_actions":"Has 2 legendary actions:\r\n[ul]\r\n [li]Melee attack: [roll:1d20+17], on hit [roll:2d12+10] Slashing\/Bludgeoning damage, STR Save DC25 or get knocked prone[\/li]\r\n [li]Shoulder Cannon: [roll:1d20+17], on hit [roll:2d12+10] Piercing\/Bludgeoning damage[\/li]\r\n[\/li]","lair_description":"The Steam Behemoth is so large it counts as it's own lair.","lair_actions":"Launch Drone: launches [roll:1d4+1] Attack Drones, Repair Drones and Recon Drones","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6139155","source":"","tags":"","templateId":"2991","blockId":"1476943","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"32409","isShared":"on"}