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"custom_2_att_modifier":"","custom_2_rank":"","custom_2_modifier":"","custom_3_name":"","custom_3_attr":"INT","custom_3_att_modifier":"","custom_3_rank":"","custom_3_modifier":"","custom_4_name":"","custom_4_attr":"INT","custom_4_att_modifier":"","custom_4_rank":"","custom_4_modifier":"","custom_5_name":"","custom_5_attr":"INT","custom_5_att_modifier":"","custom_5_rank":"","custom_5_modifier":"","custom_6_name":"","custom_6_attr":"INT","custom_6_att_modifier":"","custom_6_rank":"","custom_6_modifier":"","custom_7_name":"","custom_7_attr":"INT","custom_7_att_modifier":"","custom_7_rank":"","custom_7_modifier":"","custom_8_name":"","custom_8_attr":"INT","custom_8_att_modifier":"","custom_8_rank":"","custom_8_modifier":"","custom_9_name":"","custom_9_attr":"INT","custom_9_att_modifier":"","custom_9_rank":"","custom_9_modifier":"","skill_notes":"[p]Background Skills: 6 ranks[\/p]\r\n[p]Incarnate Veil: 33 ranks[\/p]\r\n[p]Spent: 39\/39 Ranks[\/p]\r\n[p][\/p]\r\n","feats":"[p]Background) Improved Initiative (Combat): +4 Initiative[\/p]\r\n[p]Bonus) Gang-Up (Combat): Use 5e flanking rules ig[\/p]\r\n[p]Living Veil) Enhanced Capacity: Choose a veil or essence receptacle at the start of the day: The maximum essence you can invest in it is increased by 1 for the day.[\/p]\r\n[p]1) Lookout (Combat, Teamwork): If one person with this feat can act in the surprise round, everyone adjacent with this feat can.[\/p]\r\n[p]Antihero 1) Escape Route (Combat ,Teamwork): You don't provoke moving through your allies or their threatened squares.[\/p]\r\n[p]Seer 1) Co-operative Crafting (Teamwork)[\/p]\r\n[p]3) Craft Wondrous Items[\/p]\r\n[p][\/p]\r\n","special_abilities":"[p]Living Veil: Gain The Band of Fortune and consider it to always be shaped and invested with the maximum amount of essence possible. [\/p]\r\n[p]Incarnate Form: Your default form is as per the Gaseous Form spell, except you can enter the water with a swim speed equal to your fly speed. You gain a bonus feat at 1st level if you take the Incarnate Veil monster class.[\/p]\r\n[p]Construct: Immunity to bleed, disease, death effects, necromancy, paralysis, poison, sleep effects and stunning.[\/p]\r\n[p]Darkvision 60 ft., Low-light vision[\/p]\r\n[p]FCB (Vizier): [\/p]\r\n[p][\/p]\r\n","traits":"[p]Natural Essence (Akashic): You gain +1 point of Essence.[\/p]\r\n[p]Combat Training (Combat): Gain a [tooltip:Clockwatcher - 1st level Riven Hourglass Counter - Immediate Action - By pulling your perception forward in time for the barest of moments, you are able to cheat fate and act when most would be caught unaware. Unlike other immediate actions, you can initiate this counter while flat-footed, and can use this maneuver at the beginning of a surprise round you otherwise would not be able to act in. You may act during the surprise round normally.]1st level maneuver[\/tooltip] of choice. Your initiator modifier is Wisdom. You can take a Standard action to recover use of it.[\/p]\r\n[p]Power of Suggestion (Equipment): [tooltip:The DC for the check is 20 for items of a similar size, shape, and color (such as a glaive and a quarterstaff). Items of a different shape, size, or color raise the DC by 5 for each dissimilar aspect, or more if the dissimilarity is extreme. This deception lasts 1 minute; if the item is still in view, the observers may recognize their error unless you make another bluff check.]You may make a Bluff check to make observers believe that an object in your possession is actually a different object entirely.[\/tooltip] [\/p]\r\n[p]Fate's Favored (Faith): When gaining a Luck bonus, you may increase that bonus by +1.[\/p]\r\n[p]Spark of Creation (Magic): You gain a +1 trait bonus on Craft checks, and the cost of creating magic items is reduced by 5%.[\/p]\r\n[p]Tireless Logic (Social): 1\/day, roll an INT skill or ability check twice and take the better result.[\/p]\r\n[p]Bitter [color:#ec4040](Drawback)[\/color]: You have been hurt repeatedly by those you trusted, and it has become difficult for you to accept help. When you receive healing from an ally\u2019s class feature, spell, or spell-like ability, reduce the amount of that healing by 1 hit point.[\/p]\r\n[p]Sentimental [color:#ec4040|#171a20](Drawback)[\/color]: You are sentimental, and your thoughts often stray to the past at inappropriate times. You take a \u20132 penalty on Perception checks to avoid being surprised and on Reflex saving throws to avoid traps or hazards.[\/p]\r\n[p]Easy Target [color:#ec4040|#171a20](Major Drawback)[\/color]: You are literally worn over other people. You suffer a -1 penalty to AC at all times.[\/p]\r\n[p]Royal Instructor (Background): Gain Perform and Sleight of Hand as Class Skills. Gain Improved Initiative as a feat.[\/p]\r\n[p][\/p]\r\n","languages":"[p]Common, Common languages in the past, Aquan[\/p]\r\n[p][\/p]\r\n","arms_and_equipment_txt":"[p]30 GP[\/p]\r\n[p]Belt of Con +2[\/p]\r\n[p]Droskar's Guiding Ring: When crafting, you may go down to 0.2375% cost, but you have a 50% chance to destroy the item at the end. (1,170 gp)[\/p]\r\n[p][\/p]\r\n","class_features_txt":"[p]Incarnate Veil:[br]1) Incarnate Form: You may wrap your form around a creature and [tooltip:This is a Polymorph effect. Use the incarnated creatures AC, CMD, and Reflex in place of their own, but use Intelligence for AC, the lower of Dex or Str for CMD and for Reflex saving throws. You can take only mental actions other than to spend actions to make the incarnated creature attack (including combat maneuvers), reload or use your veils. Conditions that affect actions such as nauseate or stagger on the incarnated creature do not stop you, but grapple or entangle does. The incarnated creature gains all benefits of your veils and uses your Int as their veilweaving mod for them.]Incarnate[\/tooltip]  them.[br]1) Grant Skill: An Incarnated Creature may use the Incarnate veil's checks for Acrobatics, Climb, Disable Device, Escape Artist, Fly, Ride, Sleight of Hand and Swim[br]2) Shared Recovery: Healing applies to both self and Incarnated Creature[br]3) Share Prowess: Share Combat feats with Incarnated Creature[\/p]\r\n[p]Vizier Retold:[br]1) Veilweaving: 3 Veils,  5 Essence (4+[tooltip:Akashic Trait]1[\/tooltip])[br]1) Eldritch Insight: Levels count as caster levels for the purpose of feats and other things requiring them. Additionally, they may invest essence into a charge-based magic item to give it free charges.[br]1) Path of the Seer: Gain teamwork feats. You may invest essence into this to give that number of other people these teamwork feats. They also gain one Hands or Feet veil that you have bound, but must invest their own essence into it.[br]2) Chakra Bind: Hands[br]3) Improved Essence Capacity: +1[br]3) Veilshifting: 1\/day as a move action that provokes, may reshape 1 veil into another one.[\/p]\r\n[p][\/p]\r\n","creatures_and_mounts_txt":"N\/A","possessions_and_property_txt":"N\/A","retinue_txt":"","general_notes_1_label":"Mythic","general_notes_1":"N\/A","general_notes_2_label":"","general_notes_2":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","health_current":"39","health_temp_current":"0","health_temp_total":"0","strength_temporary_adjustment":"","dexterity_temporary_adjustment":"","constitution_temporary_adjustment":"","intelligence_temporary_adjustment":"","wisdom_temporary_adjustment":"","charisma_temporary_adjustment":"","quick_notes":"","spellslot_available_0":"","spellslot_available_1":"","spellslot_available_2":"","spellslot_available_3":"","spellslot_available_4":"","spellslot_available_5":"","spellslot_available_6":"","spellslot_available_7":"","spellslot_available_8":"","spellslot_available_9":"","tags":"","isShared":"on","templateId":"947","blockId":"1475691","world":""}