{"name":"Drard Fizbogwaan and Gizmo","character_name":"Drard Fizbogwaan and Gizmo","player_name":"Pre-Made Port Renis' Renegades","class":"War-Crafter-Tinkerer","level":"1","background":"Mechanic","ancestry__heritages":"Gnome","size":"Small, 2'8\" (0.81 meters) in height. 40 lbs (18.14 kgs) in weight. Gizmo is Medium, 7' (2.13 meters) tall, and 350 lbs (159 kgs) heavy.","alignment":"","traits":"Gnome, Tinkerer, War-Crafter","deity":"Cormaq Thunder-hand","experience_points":"","hero_points":"","strength":"8","dexterity":"14","constitution":"12","intelligence":"18","wisdom":"12","charisma":"14","class_main_ability":"INT","class_dc_proficiency":"2","class_dc_item_bonus":"","armor_class_cap":"","armor_class_item_bonus":"","armor_class_proficiency":"2","unarmored_proficiency":"2","light_armor_proficiency":"2","medium_armor_proficiency":"0","heavy_armor_proficiency":"0","shield_armor_class_bonus":"","shield_hardness":"","shield_break_threshold":"","shield_max_hp":"","shield_current_hp":"","max_hp":"6","hp_anc":"","hp_class":"","hp_other_lvl":"","hp_other_lvl_desc":"","hp_other_once":"","hp_other_once_desc":"","current_hp":"6","temporary_hp":"","resistances_and_immunities":"","conditions":"","perception_proficiency":"2","preception_item_bonus":"2","senses":"","simple_weapon_proficiency":"0","martial_weapon_proficiency":"0","other_weapons_proficiency":"Melee (Basic Hand Weapons) | Trained\r\nMelee (Fencing) | Trained\r\nRanged (Firearms) | Trained\r\nRanged (Explosives) | Trained\r\nRanged (Engineering) | Trained\r\nRanged (Chymech) | Trained\r\nRanged (Magnitech) | Trained","fortitude_save_proficiency":"2","fortitude_save_item_bonus":"","reflex_save_proficiency":"2","reflex_save_item_bonus":"","will_save_proficiency":"2","will_save_item_bonus":"","saving_throws_notes":"","pbusc":"default","pbusc_custom":"","acrobatics_proficiency":"0","acrobatics_item_modifier":"","acrobatics_armor_penalty":"0","arcana_proficiency":"0","arcana_item_modifier":"","athlethics_proficiency":"0","athlethics_item_modifier":"","athlethics_armor_penalty":"0","crafting_proficiency":"4","crafting_item_modifier":"","deception_proficiency":"2","deception_item_modifier":"","diplomacy_proficiency":"0","diplomacy_item_modifier":"","intimidation_proficiency":"0","intimidation_item_modifier":"","medicine_proficiency":"0","medicine_item_modifier":"","nature_proficiency":"0","nature_item_modifier":"","occultism_proficiency":"2","occultism_item_modifier":"","performance_proficiency":"0","performance_item_modifier":"","religion_proficiency":"0","religion_item_modifier":"","society_proficiency":"2","society_item_modifier":"","stealth_proficiency":"2","stealth_item_modifier":"","stealth_armor_penalty":"0","survival_proficiency":"0","survival_item_modifier":"","thievery_proficiency":"2","thievery_item_modifier":"","thievery_armor_penalty":"0","lores":"","melee_strikes":"Gizmo's Gripper Smash | [roll:1d20+5] | [roll:1d10+2] | Bludgeoning\r\nGizmo Rifle Bayonet | [roll:1d20+5] | [roll:1d8+2] | Piercing","ranged_strikes":"Gizmo's Rifle | [roll:1d20+5] | [roll:2d8+2] | Piercing","speed":"20 feet (30 feet in Gizmo)","movement":"","language":"Valarian (Common), Gnomish, Dwarven","feats_freeform":"[b]Curious Crafter:[\/b] The gnomish people of Valerick have always been a tinkering sort, always curious, always trying to learn how things work, always inventive. A gnome can always make a Craft check as if Trained, (even if untrained) to attempt to figure out how any device, vehicle, object or item, mundane or magickal, works. They do not figure out how to create it, or how to pull it apart and put it back together again, but they come to understand the basics of what its supposed to do and how its supposed to work. This should be made as a secret check however, since on a Critical Failure, the GM should be able to give you false information that you believe is true. On a failure you glean nothing. On a success you understand what its for and can attempt to make the thing work, though your GM may demand another check. On a critical success, you understand what the thing in question is meant to do, what its purpose is and have a baseline understanding how to operate it.\r\n\r\n[b]Gnomish Awareness:[\/b] +2 permanent to Perception rolls, and 1\/day can re-roll a Perception roll used for Initiative must stick with new result.\r\n\r\n[b]Quick Repair:[\/b] For you, the Repair activity loses the exploration trait and takes 1 minute instead of 10 minutes. If you\u2019re a master in Crafting, it takes 3 actions. If you\u2019re legendary, it takes 1 action.\r\n\r\n[b]Magni-Mech Selection:[\/b] He choose Bulwark, its name is Gizmo, see notes for further details\r\n\r\n[b]Gizmo Energy Cap:[\/b] Gizmo's Current Energy Cap=1\/2 Tinkerer level (minimum 1)\r\n\r\n[b]Armament Adjustment:[\/b] The War-crafter can retrofit their Mech with other weapons, getting rid of the Gripper, or the Wheel-lock\/Shield as they desire, after a Rest or a Regroup. They can equip any mundane weapon, though they need a bit of time (hence only after a Regroup or Rest), to adjust and integrate the weapon into the system.\r\n\r\n[b]Brilliance:[\/b] Brilliant Dice is 1d4\r\nUses per day equal 1\/level+Intelligence Modifier. So Drard's pool is 5. Brilliance is used to activate a variety of actions and abilities you acquire as a Tinkerer.\r\n\r\n[b]Swift Fixer:[\/b] A Tinkerer is very skilled at repairing broken bits of gear and technology and mechanical work. Though there is always the old adage of \"I can get it up quickly or safely, not both. You can pick one.\" So by taking 1 action, a Tinkerer can get a broken piece of gear, weaponry, equipment, or mechanical hardware back up and running, however it gains Dangerous (1). If it already had a Dangerous quality this increases the numeric range of it by 1.","ancestry_feats_and_ability":"","skill_feats":"","general_feats":"","class_feats_and_abilities":"","inventory":"","equipment":"","caster_ability":"STR","tradition":"Arcane","spell_attack_proficiency":"0","spell_save_proficiency":"0","spellbook":"","focus_spells":"","focus_points":"","innate_spells":"","cantrips":"","spells1":"","spell_slots_1":"","spells2":"","spell_slots_2":"","spells3":"","spell_slots_3":"","spells4":"","spell_slots_4":"","spells5":"","spell_slots_5":"","spells6":"","spell_slots_6":"","spells7":"","spell_slots_7":"","spells8":"","spell_slots_8":"","spells9":"","spell_slots_9":"","spells10":"","spell_slots_10":"","notes":"[center][h2][b]Additional Saving Throws[\/b][\/h2][\/center]\r\n\r\n[table][tr][th]Save (Attribute)[\/th][th]Proficiency[\/th][th]Total Modifier[\/th][th]Roll[\/th][\/tr][tr][td]Power Save (Strength)[\/td][td]Untrained[\/td][td]-1[\/td][td][roll:1d20-1][\/td][\/tr][tr][td]Logic Save (Intelligence)[\/td][td]Expert[\/td][td]+9[\/td][td][roll:1d20+9][\/td][\/tr][tr][td]Ego Save (Charisma)[\/td][td]Untrained[\/td][td]+2[\/td][td][roll:1d20+2][\/td][\/tr][\/table]\r\n\r\n[center][h3][b]Additional Skills Table[\/b][\/h3][\/center]\r\n\r\n[table][tr][th]Skill[\/th][th]Attribute[\/th][th]Proficency[\/th][th]Roll[\/th][\/tr][tr][td]Craft (Mechanic)[\/td][td]Dexterity[\/td][td]Expert[\/td][td][roll:1d20+7][\/td][\/tr][tr][td]Craft (Smithing)[\/td][td]Strength[\/td][td]Trained[\/td][td][roll:1d20+2][\/td][\/tr][tr][td]Craft (Gunsmith)[\/td][td]Dexterity[\/td][td]Trained[\/td][td][roll:1d20+5][\/td][\/tr][tr][td]Craft (Chemistry)[\/td][td]Intelligence[\/td][td]Trained[\/td][td][roll:1d20+7][\/td][\/tr][tr][td]Drive (Magni-Mech)[\/td][td]Intelligence[\/td][td]Expert[\/td][td][roll:1d20+9][\/td][\/tr][tr][td]Engineering Lore[\/td][td]Intelligence[\/td][td]Trained[\/td][td][roll:1d20+7][\/td][\/tr][tr][td]Intuition[\/td][td]Wisdom[\/td][td]Untrained[\/td][td][roll:1d20+1][\/td][\/tr][\/table]\r\n\r\n[center][h2][b]Brilliance Abilities[\/b][\/h2][\/center]\r\n\r\n[table][tr][th]Ability Name[\/th][th]Cost[\/th][th]Trigger\/Application[\/th][th]Action Economy[\/th][th]Effect[\/th][\/tr][tr][td]Helpful Pointers[\/td][td]1 Brilliance[\/td][td]Willing creature within 60 feet attempting a Crafting Check of any kind or specific field[\/td][td]Free Action\/Non-Combat[\/td][td]Boost the Craft roll by [roll:1d4][\/td][\/tr][tr][td]Sharing Knowledge[\/td][td]1 Brilliance[\/td][td]Willing Creature within 30 feet attempting any kind of Lore roll[\/td][td]Free Action\/Non-Combat[\/td][td]Boost the Lore roll by [roll:1d4][\/td][\/tr][tr][td]Raised Alert[\/td][td]1 Brilliance[\/td][td]Target within 60 feet being threatened by attack or spell.[\/td][td]Reaction[\/td][td]Increase target's Saving Throws or AC by [roll:1d4] until your next turn.[\/td][\/tr][\/table]\r\n\r\n[center][h2][b]Gizmo Base Attribute Notes\/Adjustment[\/b][\/h2][\/center]\r\n\r\n[b]Adjustments:[\/b] When driving Gizmo, treat your Strength as if it is 14, and your Constitution as if it is 20. When in Gizmo, AC is 21, with 23 if you take Raise Shield, which Bulwark can do with its Shield arm that Gizmo still has equipped along with the Gripper Smash. Gizmo's HP is 15, and it gains 1d12+Con Mod to its maximum HP every time your Tinkerer level increases.\r\n\r\n[b]Attribute Growth:[\/b] Whenever you get Attribute Growth by level up, you can increase one of Gizmo's three physical attributes by 2 (so 14 would become 16.)\r\n\r\n[b]Locator Rod:[\/b] In making Gizmo, you also made a Locator Rod for him. So long as it is on the same plane of existence as you, this rod will always point towards it if you speak a simple command word. Furthermore, he cannot be operated safely without the Rod, having the Dangerous (2) quality for anyone else whom would try to operate it, and even taking movement actions would require a Drive Check rolled against your Tinkerer DC.\r\n\r\n[b]Saving Throws:[\/b] When in Gizmo, your Power Save roll becomes [roll:1d20+1] and your Fortitude Save becomes [roll:1d20+8]","track_spell_1":"","track_spell_2":"","track_spell_3":"","track_spell_4":"","track_spell_5":"","track_spell_6":"","track_spell_7":"","track_spell_8":"","track_spell_9":"","track_spell_10":"","tags":"","templateId":"4357","blockId":"1465871","world":"9ebe8bbc-a3dd-42b1-92a7-5aa224c2693f","folder":"31461","isShared":"on"}