{"name":"Jakk Tornclaw","cr":"4","class":"Cleric of Gruumsh 5 ","alignment":"CE","size":"M","type":"Humanoid","subtype":"Orc","initiative":"+2","senses":"Darkvision 60 ft; Perception [roll:1d20+11|+11]","short_description":"For purposes of a detect spell, Jakk possesses a strong Chaotic Evil Aura.","ac":"AC 20, touch 12, flat-footed 18 (+6 armor, +2 Shield, +2 Dex) -7 Armor Penalty","hp":"22","hd":"5d10","hit_points_modifier":"","fortitude":"+2","reflex":"+3","will":"+7","save_modifiers":"Ferocity (Ex): Jakk remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.","defensive_abilities":"","immunities":"","weaknesses":"Light Sensitivity","aura":"","dr":"","sr":"","speed":"30 ft. (20 ft. with armor)","space":"5 ft","reach":"5ft","melee":"Melee Heavy Mace [roll:1d20+7|+7] [roll:1d8+3|Blugeoning]","ranged":"Light Crossbow  [roll:1d20+6|+6] [roll:1d8|Piercing Damage]","special_attacks":"Channel Energy (Su): Jakk can release a wave of energy by channeling the power of Gruumsh through his holy focus. Tornclaw channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. This causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is [roll:3d6|Damage]. Creatures that take damage from channeled energy receive a Will save (DC 13) to halve the damage. Creatures healed by channeled energy cannot exceed their maximum hit point total\u2014all excess healing is lost. Jakk may channel energy Four times per day.","spelllike_abilities":"Touch of Evil (Sp): Jakk can cause a creature to become sickened as a melee touch attack[roll:1d20+3|+3]. Creatures sickened by his touch count as good for the purposes of spells with the evil descriptor. This ability lasts for two rounds. He can use this ability Six times per day.\r\n\r\nSpells Prepared (4\/4\/3\/2): 0\u2014[spoiler][block:145954]|Read Magic[\/spoiler], [spoiler][block:146050]|Resistance[\/spoiler], [spoiler][block:146060]|Guidance[\/spoiler], [spoiler][block:146063]|Bleed[\/spoiler]; 1st\u2014[spoiler][block:146067]|Cause Fear[\/spoiler], [spoiler][block:146072]|Doom[\/spoiler], [spoiler][block:146076]|Protection from Good[\/spoiler], [spoiler][block:146090]|Command[\/spoiler]; 2nd\u2014[spoiler][block:146112]|Darkness[\/spoiler], [spoiler][block:146118]|Hold Person[\/spoiler], [spoiler][block:146125]|Desecrate[\/spoiler]; 3rd\u2014[spoiler][block:146131]|Contagion[\/spoiler]\r\n\r\nDomain Spells: [spoiler][block:146140]|Warpaint[\/spoiler], [spoiler][block:146150]|Allign Weapon[\/spoiler], [spoiler][block:146155]|Bestow Curse[\/spoiler]","ability_scores":"Str [roll:1d20+2|15], Dex [roll:1d20+2|14], Con [roll:1d20-2|6], Int [roll:1d20|10], Wis [roll:1d20+3|16], Cha [roll:1d20+1|12]","base_attack":"5ft","cmb":"[roll:1d20+5|+5]","cmd":"17","feats":"Brew Potion, Alertness, Blind-Fighting","skills":"Heal [roll:1d20+7|+7], Knowledge (Religion) [roll:1d20+4|+4]+4, Spellcraft [roll:1d20+7|+7]","racial_modifiers":"","languages":"Common, Orc, Abyssal","sq":"Intimidating Touch (Su): Jakk can touch a creature as a standard action, granting them a +2 bonus to intimidate others (this bonus stacks with a half-orc\u2019s racial bonus to Intimidate). This bonus lasts for 1 round.","image":"","environment":"Jakk has taken up residence in the Town's wellspring in the silvermine; he has befouled the place with Orcish runes to Gruumsh and has cursed the area with a Contagion effect.","organization":"","treasure":"[spoiler][block:145180]|Plague Mace[\/spoiler], [spoiler][block:145250]|Light Crossbow [\/spoiler] and 30 [spoiler][block:145247]|Bolts[\/spoiler], [spoiler][block:145252]|Heavy Steel Shield[\/spoiler], [spoiler][block:145254]|Chainmail[\/spoiler], [spoiler][block:145259]|Bone Symbol of Gruumsh[\/spoiler], [spoiler][block:145265]|Scroll of Summon Monster II[\/spoiler], [spoiler][block:145274]|Scroll of Lesser Restoration[\/spoiler], [spoiler][block:145307]|Potion of Cure Light Wounds[\/spoiler], [spoiler][block:145314]|Potion of Invisibility[\/spoiler], [spoiler][block:145319]|Potion of Bane[\/spoiler], [spoiler][block:145330]|Potion of Dispel Magic[\/spoiler], 13 gp, blue sapphire worth 1300 GP.","physical_description":"","description":"","tags":"Pathfinder, Orc, Cleric, NPC, CR-4","isShared":"1","templateId":"1198","blockId":"144079"}