{"name":"Father Stephan","cr":"2","class":"Cleric","alignment":"LG","size":"M","type":"Humanoid","subtype":"Elf","initiative":"+0","senses":"Perception [roll:1d20+6|+6]","short_description":"Stephan has long brown hair and bright gray eyes he emits an Aura of good","ac":"AC 19, touch 10, flat-footed 19 (+8 armor, +1 Shield) -8 Armor Penalty","hp":"9","hd":"3d8","hit_points_modifier":"","fortitude":"+3","reflex":"+1","will":"+5","save_modifiers":"","defensive_abilities":"","immunities":"Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.","weaknesses":"","aura":"","dr":"","sr":"","speed":"30ft","space":"5 ft","reach":"5ft","melee":"Mace [roll:1d20+4|+4] [roll:1d8+1|DMG]","ranged":"Light Crossbow +2 (1d8)[roll:1d20+2|+2] [roll:1d8|DMG]","special_attacks":"","spelllike_abilities":"Channel Energy (Su): Stephan can release a wave of energy by channeling the power of Pelor through his holy focus. Stephan channels positive energy and can choose to deal damage to Undead creatures and Evil Outsiders or to heal Living creatures. This causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The blast heals or inflicts [roll:2d6|2d6] of damage. Creatures that take damage from channeled energy receive a Will save (DC 13) to halve the damage. Creatures healed by channeled energy cannot exceed their maximum hit point total\u2014all excess healing is lost. Stephan may channel energy Seven times per day.\r\n\r\nSpells Prepared (4\/3\/2): 0\u2014Create Water, Light, Purify Food and Water, Stabilize; 1st\u2014Magic Weapon, Sanctuary, Summon Monster I; 2nd\u2014Summon Monster II, Zone of Truth\r\n \r\nDomain Spells: Endure Elements, Cure Moderate Wounds\r\n \r\nSpontaneous Casting: Stephan can channel stored spell energy into healing spells that he did not prepare ahead of time. The cleric can \u201close\u201d any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with \u201ccure\u201d in its name).","ability_scores":"Str [roll:1d20+1|13], Dex  [roll:1d20|11], Con  [roll:1d20|11], Int  [roll:1d20+3|17], Wis  [roll:1d20+2|15], Cha  [roll:1d20+1|13],","base_attack":"5ft","cmb":"[roll:1d20+3|+3]","cmd":"14","feats":"Alertness, Alignment Channel","skills":"Craft (Alchemy) [roll:1d20+9|+9], Heal [roll:1d20+8|+8], Knowledge (Arcana)  [roll:1d20+9|+9], Knowledge (Religion)  [roll:1d20+9|+9], Sense Motive  [roll:1d20+4|+4], Spellcraft  [roll:1d20+9|+9]+9","racial_modifiers":"Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a  [roll:1d20+11|+2] racial bonus on Spellcraft skill checks made to identify the properties of magic items.","languages":"Common, Elvish, Draconic","sq":"Sun\u2019s Blessing: Stephan adds his cleric level to damage when he channels positive energy to harm undead creatures. Undead do not add their channel resistance to their saves when you channel positive energy.   Rebuke Death: You can touch a living creature as a standard action, healing it for  [roll:1d4+1|1d4+1] points of damage. He can only use this ability on a creature that is below 0 hit points. He can use this ability 7 Times a day.","image":"","environment":"","organization":"Stephan is the chaplain of Engleher Pass and is usually not far from petitioning citizens.","treasure":"Mace, Light Crossbow and 10 Bolts Light Steel Shield, Half-Plate, a bandoleer with 10 vials of unmarked Healing Potions, 3 potions of Cure Disease, Palor Medallion, Fine Clothes 50 GP.","physical_description":"","description":"","tags":"Pathfinder, Elf, Cleric, NPC, CR-2","templateId":"1198","blockId":"143123","isShared":"1"}