{"name":"Healing Injector","item_type":"Wondrous Item","rarity":"Rare","price":"","weight":"1 lb.","properties":"[i]Gadget[\/i]","description":"A small device that injects a healing serum, restoring 1d8 hit points to any target within 5 feet. This gadget can be used a number of times equal to your Wisdom modifier (minimum of 1) per long rest. Using the Healing Injector is an action.\r\n\r\nCrafting Cost: 1 mechanical scrap, 1 alchemical scrap\r\nRepair Cost: 1 alchemical scrap\r\n\r\n[h1]Upgrade Modules[\/h1]\r\n[aloud][b]Enhanced Serum[\/b]. Increases the healing done by an additional 1d8 hit points. This upgrade can be taken multiple times.\r\n[br]\r\n[b]Emergency Auto-Injector[\/b]. Automatically uses a charge if the user's hit points reach 0. This effect can only occur once per short rest.\r\n[br]\r\n[b]Ranged Injector[\/b]. Allows the Injector to shoot syringes, enabling ranged healing. This requires an attack roll with advantage with a range of 30 feet. On a hit, the target receives the healing effect.\r\n[br]\r\n[b]Multi-Dose[\/b]. Adds additional uses per long rest, stackable up to three times. Each upgrade grants 2 additional uses per long rest.\r\n[br]\r\n[b]Antitoxin[\/b]. Adds the effect of removing poison and granting advantage on saving throws against poison for 1 hour.\r\n[br]\r\n[b]Armor Attachment[\/b]. The Healing Injector can now be used as a bonus action.\r\n[br]\r\n[b]Stimulant Boost[\/b]. In addition to the healing, Healing Injector now grants the target advantage on their next attack roll, ability check, or saving throw made within the next minute.[\/aloud]\r\n","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","attunement":"","source":"Homebrew","image_gallery_id":"","tags":"item, Wondrous Item, rare, Gadget, Gadgeteer, Healing Injector","isShared":"on","templateId":"2999","blockId":"1427020","world":"51fe3476-6fd9-4fc4-8faa-edcbc826b361","folder":"28553"}