{"name":"Bard","overview":"[img:5626571|right|200|nolink]\r\nHumming as she traces her fingers over an ancient\r\nmonument in a long-forgotten ruin, a Argonian in rugged\r\nleathers finds knowledge springing into her mind,\r\nconjured forth by the magic of her song\u2014knowledge\r\nof the ancient nords who constructed the monument and the\r\nmythic saga it depicts.\r\n\r\n\r\nA stern Nord warrior bangs his sword rhythmically\r\nagainst his scale mail, setting the tempo for his war chant\r\nand exhorting his companions to bravery and heroism.\r\nThe magic of his song fortifies and emboldens them.\r\n\r\n\r\nLaughing as she tunes her cittern, a Imperial weaves\r\nher subtle magic over the assembled nobles, ensuring\r\nthat her companions\u2019 words will be well received.\r\nWhether scholar, skald, or scoundrel, a bard weaves\r\nmagic through words and music to inspire allies,\r\ndemoralize foes, manipulate minds, create\r\nillusions, and even heal wounds.","hit_dice":"1d8 per bard level","hit_points_at_1st_level":"8 + your Constitution modifier","hit_points_at_higher_levels":"1d8 (or 5) + your Constitution modifier per bard level after 1st","armor_proficiencies":"Light armour","weapon_proficiencies":"Simple weapons, hand crossbows, longswords, rapiers, shortswords","tools":"Three musical instruments of your choice","saving_throws":"Dexterity, Charisma","skills":"Choose any three","starting_equipment":"You start with the following equipment, in addition to\r\nthe equipment granted by your background:\r\n\u2022 (a) a rapier, (b) a longsword, or (c) any simple weapon\r\n\u2022 (a) a diplomat\u2019s pack or (b) an entertainer's pack\r\n\u2022 (a) a lute or (b) any other musical instrument\r\n\u2022 hide armour and a iron dagger","spellcasting":"[i]1st-level bard feature[\/i]\r\n[br]\r\nYou have learned to untangle and reshape the fabric of\r\nreality in harmony with your wishes and music. Your\r\nspells are part of your vast repertoire, magic that you\r\ncan tune to different situations.\r\n\r\n[img:5625992|right|300|nolink][b]Cantrips[\/b]\r\n[br]\r\nYou know two cantrips of your choice from the\r\n[blocklink:1453200]. You learn additional bard cantrips of your\r\nchoice at higher levels, as shown in the Cantrips Known\r\ncolumn of the [blocklink:1454885].\r\n\r\n[b]Spell Slots[\/b]\r\n[br]\r\nThe [blocklink:1454885] shows how many spell slots you have to\r\ncast your spells of 1st level and higher. To cast one of\r\nthese spells, you must expend a slot of the spell\u2019s level\r\nor higher. You regain all expended spell slots when you\r\nfinish a long rest.\r\n[br]\r\nFor example, if you know the 1st-level spell\r\n@[Close Wounds](spell:6f3a7b62-da98-410a-b56f-c87a13c918d8)\r\nand have a 1st-level and a 2nd-level spell slot\r\navailable, you can cast @[Close Wounds](spell:6f3a7b62-da98-410a-b56f-c87a13c918d8) using either slot.\r\n\r\n[b]Spells Known of 1st Level and Higher[\/b]\r\n[br]\r\nYou know four 1st-level spells of your choice from the\r\n[blocklink:1453200].\r\n[br]\r\nThe Spells Known column of the [blocklink:1454885] shows\r\nwhen you learn more bard spells of your choice. Each of\r\nthese spells must be of a level for which you have spell\r\nslots, as shown on the table. For instance, when you\r\nreach 3rd level in this class, you can learn one new spell\r\nof 1st or 2nd level.\r\n[br]\r\nAdditionally, when you gain a level in this class, you\r\ncan choose one of the bard spells you know and replace\r\nit with another spell from the bard spell list, which also\r\nmust be of a level for which you have spell slots.\r\n\r\n[b]Spellcasting Ability[\/b]\r\n[br]\r\nCharisma is your spellcasting ability for your bard\r\nspells. Your magic comes from the heart and soul you\r\npour into the performance of your music or oration.\r\nYou use your Charisma whenever a spell refers to your\r\nspellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard\r\nspell you cast and when making an attack roll with one.\r\n\r\n[center][b]Spell save DC =[\/b] 8 + your proficiency bonus +[\/center][center]your Charisma modifier[\/center]\r\n\r\n[center][b]Spell attack modifier =[\/b] your proficiency bonus +[\/center][center]your Charisma modifier[\/center]\r\n\r\n[b]Ritual Casting[\/b]\r\n[br]\r\nYou can cast any spell you know from the Bard column of the [blocklink:1464027] as a ritual and you do not need to have spell prepared.\r\n\r\n[b]Spellcasting Focus[\/b]\r\n[br]\r\nYou can use a musical instrument\r\nas a spellcasting focus for your bard spells. [anchor|Class-Features]\r\n\r\n[hr]","class_features":"[b]Bardic Inspiration[\/b]\r\n[br]\r\n[i]1st-level bard feature[\/i]\r\n[br]\r\nYou can inspire others through stirring words or music.\r\nTo do so, you use a bonus action on your turn to choose\r\none creature other than yourself within 60 feet of you\r\nwho can hear you. That creature gains one Bardic\r\nInspiration die, a d6.\r\n[br]\r\nOnce within the next 10 minutes, the creature can roll\r\nthe die and add the number rolled to one ability check,\r\nattack roll, or saving throw it makes. The creature can\r\nwait until after it rolls the d20 before deciding to use the\r\nBardic Inspiration die, but must decide before the DM\r\nsays whether the roll succeeds or fails. Once the Bardic\r\nInspiration die is rolled, it is lost. A creature can have\r\nonly one Bardic Inspiration die at a time.\r\n[br]\r\nYou can use this feature a number of times equal\r\nto your Charisma modifier (a minimum of once). You\r\nregain any expended uses when you finish a long rest.\r\nYour Bardic Inspiration die changes when you reach\r\ncertain levels in this class. The die becomes a d8 at 5th\r\nlevel, a d10 at 10th level, and a d12 at 15th level.\r\n\r\n[img:5923694|right|500|nolink][b]Jack of All Trades[\/b]\r\n[br]\r\n[i]2nd-level bard feature[\/i]\r\n[br]\r\nYou can add half your proficiency\r\nbonus, rounded down, to any ability check you make that\r\ndoesn\u2019t already include your proficiency bonus.\r\n\r\n[b]Song of Rest[\/b]\r\n[br]\r\n[i]2nd-level bard feature[\/i]\r\n[br]\r\nYou can use soothing music or\r\noration to help revitalize your wounded allies during\r\na short rest. If you or any friendly creatures who can\r\nhear your performance regain hit points at the end of\r\nthe short rest, each of those creatures regains an extra\r\n1d6 hit points.\r\n[br]\r\nThe extra hit points increase when you reach certain\r\nlevels in this class: to 1d8 at 9th level, to 1d10 at 13th\r\nlevel, and to 1d12 at 17th level.\r\n\r\n[b]Bards College[\/b]\r\n[br]\r\n[i]3rd-level bard feature[\/i]\r\n[br]\r\nYou delve into the advanced techniques of\r\na bards college of your choice: the College of the Minstrel or the\r\nCollege of the Skald, both detailed at the end of the class\r\ndescription. Your choice grants you features at 3rd level\r\nand again at 6th and 14th level.\r\n\r\n[b]Expertise[\/b]\r\n[br]\r\n[i]3rd-level bard feature[\/i]\r\n[br]\r\nChoose two of your skill proficiencies. Your\r\nproficiency bonus is doubled for any ability check you\r\nmake that uses either of the chosen proficiencies.\r\nAt 10th level, you can choose another two skill\r\nproficiencies to gain this benefit.\r\n\r\n[b]Ability Score Improvement[\/b]\r\n[br]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th,\r\nand 19th level, you can increase one ability score of your\r\nchoice by 2, or you can increase two ability scores of\r\nyour choice by 1. As normal, you can\u2019t increase an ability\r\nscore above 20 using this feature.\r\n\r\n[img:5923695|left|400|nolink] [b]Font of Inspiration[\/b]\r\n[br]\r\n[i]5th-level bard feature[\/i]\r\n[br]\r\nYou regain all of\r\nyour expended uses of Bardic Inspiration when you\r\nfinish a short or long rest.\r\n\r\n[b]Countercharm[\/b]\r\n[br]\r\n[i]6th-level bard feature[\/i]\r\n[br]\r\nYou gain the ability to use musical notes or\r\nwords of power to disrupt mind-influencing effects. As\r\nan action, you can start a performance that lasts until\r\nthe end of your next turn. During that time, you and any\r\nfriendly creatures within 30 feet of you have advantage\r\non saving throws against being frightened or charmed.\r\nA creature must be able to hear you to gain this benefit.\r\nThe performance ends early if you are incapacitated or\r\nsilenced or if you voluntarily end it (no action required).\r\n\r\n[b]Magical Secrets[\/b]\r\n[br]\r\n[i]10th-level bard feature[\/i]\r\n[br]\r\nYou have plundered magical knowledge\r\nfrom a wide spectrum of disciplines. Choose two spells\r\n[url:https:\/\/www.worldanvil.com\/w\/the-elder-scrolls-5th-edition3A-skyrim-shirelord\/a\/the-class-index-article|tab]from any class,[\/url] including this one. A spell you choose must be of a level you can cast, as shown on the\r\n[blocklink:1454885], or a cantrip.\r\n[br]\r\nThe chosen spells count as bard spells for you and are\r\nincluded in the number in the Spells Known column of\r\nthe Bard table.\r\n[br]\r\nYou learn two additional spells from any class at 14th\r\nlevel and again at 18th level.\r\n\r\n[b]Superior Inspiration[\/b]\r\n[br]\r\n[i]20th-level bard feature[\/i]\r\n[br]\r\nWhen you roll initiative and have no uses\r\nof Bardic Inspiration left, you regain one use.","subclass_options":"The way of a bard is gregarious. Bards seek each\r\nother out to swap songs and stories, boast of their\r\naccomplishments, and share their knowledge. Bards\r\nform loose associations, which they call colleges, to\r\nfacilitate their gatherings and preserve their traditions. [anchor|Minstrel]\r\n\r\n[img:5923697|right|400|nolink]\r\n[h1]Bards College: the Minstrel[\/h1]\r\n[i]3rd-level bard feature[\/i]\r\n[br]\r\nMinstrels know something about\r\nmost things, collecting bits of knowledge from sources\r\nas diverse as scholarly tomes and peasant tales. These bards gather in libraries and\r\nactual colleges to share their lore with one another.\r\n\r\n[b]Bonus Proficiencies[\/b]\r\n[br]\r\n[i]3rd-level bard feature[\/i]\r\n[br]\r\nWhen you join the College of the Minstrel, you gain\r\nproficiency with three skills of your choice.\r\n\r\n[b]Cutting Words[\/b]\r\n[br]\r\n[i]3rd-level bard feature[\/i]\r\n[br]\r\nYou learn how to use your wit to\r\ndistract, confuse, and otherwise sap the confidence and\r\ncompetence of others. When a creature that you can\r\nsee within 60 feet of you makes an attack roll, an ability\r\ncheck, or a damage roll, you can use your reaction to\r\nexpend one of your uses of Bardic Inspiration, rolling\r\na Bardic Inspiration die and subtracting the number\r\nrolled from the creature\u2019s roll. You can choose to use\r\nthis feature after the creature makes its roll, but before\r\nthe DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its\r\ndamage. The creature is immune if it can\u2019t hear you or if\r\nit\u2019s immune to being charmed.\r\n\r\n[b]Additional Magical Secrets[\/b]\r\n[br]\r\n[i]6th-level bard feature[\/i]\r\n[br]\r\nYou learn two spells of your choice from any\r\nclass. A spell you choose must be of a level you can cast,\r\nas shown on the Bard table, or a cantrip. The chosen\r\nspells count as bard spells for you but don\u2019t count\r\nagainst the number of bard spells you know.\r\n\r\n[b]Peerless Skill[\/b]\r\n[br]\r\n[i]14th-level bard feature[\/i]\r\n[br]\r\nWhen you make an ability check,\r\nyou can expend one use of Bardic Inspiration. Roll a\r\nBardic Inspiration die and add the number rolled to\r\nyour ability check. You can choose to do so after you roil\r\nthe die for the ability check, but before the DM tells you\r\nwhether you succeed or fail. [anchor|Skald]\r\n\r\n[img:6577331|left|400|nolink]\r\n[h1]Bards College: the Skald[\/h1]\r\n[i]3rd-level bard feature[\/i]\r\n[br]\r\nThese bards are daring skalds whose\r\ntales keep alive the memory of the great heroes of the\r\npast, and thereby inspire a new generation of heroes. They travel the land to witness great\r\nevents firsthand and to ensure that the memory of\r\nthose events doesn\u2019t pass from the world.\r\n\r\n[b]Bonus Proficencies[\/b]\r\n[br]\r\n[i]3rd-level bard feature[\/i]\r\n[br]\r\nWhen you join the College of the Skald, you\r\ngain proficiency with heavy armour, shields, and\r\nmartial weapons.\r\n\r\n\r\n[b]Combat Inspiration[\/b]\r\n[br]\r\n[i]3rd-level bard feature[\/i]\r\n[br]\r\nYou learn to inspire others in battle.\r\nA creature that has a Bardic Inspiration die from you\r\ncan roll that die and add the number rolled to a weapon\r\ndamage roll it just made. Alternatively, when an attack\r\nroll is made against the creature, it can use its reaction\r\nto roll the Bardic Inspiration die and add the number\r\nrolled to its AC against that attack, after seeing the roll\r\nbut before knowing whether it hits or misses.\r\n\r\n[b]Extra Attack[\/b]\r\n[br]\r\n[i]6th-level bard feature[\/i]\r\n[br]\r\nYou can attack twice, instead of\r\nonce, whenever you take the Attack action on your turn.\r\n\r\n[b]Battle Magic[\/b]\r\n[br]\r\n[i]14th-level bard feature[\/i]\r\n[br]\r\nYou have mastered the art of weaving\r\nspellcasting and weapon use into a single harmonious\r\nact. When you use your action to cast a bard spell, you\r\ncan make one weapon attack as a bonus action.[anchor|Tongue]\r\n\r\n[img:5923714|right|400|nolink]\r\n[h1]Bards College: the Tongue[\/h1]\r\n[i]3rd-level bard feature[\/i]\r\n[br]\r\nThese bards are wield the ancient power of the Voice, ancient magic that uses words of power, spoken in the language of the dragons. A lost art, bards of this school are among the heroes of legend in Tamriel. Who would wield their terrible power to lead armies to great victories during the dawn and first era. Though few remain who practice, they are nonetheless mighty warriors with the power to make or break dynasties.\r\n\r\n[u]Student of the Thu'um:[\/u] When you choose this school, you learn magical disciplines that harness the power of your voice. A discipline requires you to spend ki points each time you use it.\r\n\r\nYou know two shouts of your choice, which are detailed in the [url:https:\/\/www.worldanvil.com\/block\/1406712#shouts-1]\"Spellcasting\"[\/url] section of the Monk class. Whenever you learn a new shout and you can replace one shout that you already know with a different shout.\r\n[br]\r\n\r\n[u]Using Shouts.[\/u] Each shout has two levels: the basic level and the empowered level. The exception are the shouts learned at 17th level. To cast a shout, you need to use your action and spend the indicated number of ki points, choosing between the shout\u2019s basic and empowered effects. If you choose the empowered effect, its ki cost and effect are added to the basic effect. Many shouts require creatures to make saving throws against their affects, as normal, you use your Charisma modifier when setting the saving throw DC.\r\n[br]\r\n\r\nShouts produce a loud noise that can be heard up to 300 feet away. If a shout requires concentration, it follows the same rules as spells that require concentration. You cannot use shouts if you cannot speak. This includes situations when you are gagged, underwater, or in an area of magical silence.\r\n\r\n[b]Ki[\/b]\r\n[br]\r\n[i]3rd level bard feature[\/i]\r\n[br]\r\nYou have a number of ki points equal to your Proficiency Bonus + your Charisma modifier, these Ki points can be used only for shouts.\r\n\r\n[b]Secrets of the Voice[\/b]\r\n[br]\r\n[i]6th level bard feature[\/i]\r\n[br]\r\nYou learn two more shouts. When you learn \"Magical Secrets\" at 10th level, you may choose to learn two more shouts instead of two more spells from that feature, or one spell and one shout. Additionally, once at 11th and 17th level you can replace one shout that you already know with a different shout.\r\n\r\n[b]Storm Voice[\/b]\r\n[br]\r\n[i]14th level bard feature[\/i]\r\n[br]\r\nYou can augment your physical attacks with your shouts. Immediately after you take a weapon attack action on your turn, you can use a bonus action to use a shout that spends up to 3 ki points.","table_data":"[b]Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | Spell Slots per Spell Level - 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th[\/b]\r\n1st | +2 | [url:https:\/\/www.worldanvil.com\/block\/1420276]Spellcasting[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Bardic Inspiration(d6)[\/url] | 2 | 4 | 2 | - | - | - | - | - | - | - | -\r\n2nd | +2 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Jack of All Trades[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Song of Rest(d6)[\/url] | 2 | 5 | 3 | - | - | - | - | - | - | - | -\r\n3rd | +2 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Expertise[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420276#Minstrel]Bonus Proficiencies, Cutting Words[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420276#Skald]Bonus Proficiencies, Combat Inspiration[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420276#Tongue]Student of the Thu'um, Ki[\/url] | 2 | 6 | 4 | 2 | - | - | - | - | - | - | -\r\n4th | +2 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Ability Score Improvement[\/url] | 3 | 7 | 4 | 3 | - | - | - | - | - | - | -\r\n5th | +3 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Bardic Inspiration(d8), Font of Inspiration[\/url] | 3 | 8 | 4 | 3 | 2 | - | - | - | - | - | -\r\n6th | +3 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Countercharm[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420276#Minstrel]Additional Magical Secrets[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420276#Skald]Extra Attack[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420276#Tongue]Secrets of the Voice[\/url] | 3 | 9 | 4 | 3 | 3 | - | - | - | - | - | -\r\n7th | +3 | - | 3 | 10 | 4 | 3 | 3 | 1 | - | - | - | - | -\r\n8th | +3 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Ability Score Improvement[\/url] | 3 | 11 | 4 | 3 | 3 | 2 | - | - | - | - | -\r\n9th | +4 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Song of Rest(d8)[\/url] | 3 | 12 | 4 | 3 | 3 | 3 | 1 | - | - | - | -\r\n10th | +4 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Bardic Inspiration(d10)[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Expertise[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Magical Secrets[\/url] | 4 | 14 | 4 | 3 | 3 | 3 | 2 | - | - | - | -\r\n11th | +4 | - | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | -\r\n12th | +4 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Ability Score Improvement[\/url] | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | -\r\n13th | +5 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Song of Rest(d10)[\/url] | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | -\r\n14th | +5 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Magical Secrets[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420276#Minstrel]Peerless Skill[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420276#Skald]Battle Magic[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420276#Tongue]Storm Voice[\/url] | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | -\r\n15th | +5 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Bardic Inspiration(d12)[\/url] | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | -\r\n16th | +5 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Ability Score Improvement[\/url] | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | -\r\n17th | +6 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Song of Rest(d12)[\/url] | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1\r\n18th | +6 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Magical Secrets[\/url] | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1\r\n19th | +6 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Ability Score Improvement[\/url] | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1\r\n20th | +6 | [url:https:\/\/www.worldanvil.com\/block\/1420276#Class-Features]Superior Inspiration[\/url] | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1","source":"","jsondata":"","tags":"D&D, Homebrew, Elder Scrolls, Skyrim","isShared":"on","templateId":"5460","blockId":"1420276","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"26911"}