{"name":"Armor of Light","source":"Rite Publishing","short_description":"Creates a shimmering armor that grants a +1 deflection bonus, dazzles attackers, and causes attacks to miss 20% of the time.","school":"Abjuration","subschool":"","descriptor":"V, M (a small mirror)","casting_time":"1 standard action","range":"touch","duration":"1 round\/level","area":"","effect":"","targets":"creature touched","domain":"Light","deity":"","bloodline":"","patron":"","description":"This spell causes the creature touched to radiate light from every part of her body. She sheds bright light to a radius of 30 feet and shadowy light an additional 30 feet beyond that. Looking directly at the target creature is difficult, granting concealment to the target (20% miss chance) and dazzling anybody who looks directly at the target for 1d6 rounds (Will negates). If a creature looks at the target more than once, she will be re-dazzled. The durations of the dazzle effects do not stack but are renewed whenever the creature becomes re-dazzled. The armor of light also provides a +1 deflection bonus to AC per four caster levels (to a maximum of +5 at 20th level).","augemented":"","mythic":"","tags":"cleric\/oracle 3, paladin 3, sorcerer\/wizard 3","templateId":"1190","blockId":"141896","isShared":"1"}