{"name":"Kostchtchie","challenge_rating":"25","xp":"","types":"Fiend (Demon)","pb":"+8","size":"Large","sizer":"NONE","languages":"Abyssal, Giant, telepathy 120 ft.","alignment":"Chaotic Evil","description":"The demon lord Kostchtchie resembles a squat hill giant with short, bandy legs and a grossly shaped head.","suggested_environments":"","armor_class":"16 (Natural Armour)","hit_points":"243 (18d10 + 144)","strength":"30","dexterity":"12","constitution":"27","intelligence":"18","wisdom":"22","charisma":"19","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Truesight 120 ft.","skills":"Intimidation +12, Perception +14, Survival +14","saving_throws":"Dex +9, Con +16, Wis +14","damage_vulnerabilities":"","damage_resistances":"Fire, Lightning","damage_immunities":"Cold, Poison; Bludgeoning, Piercing, and Slashing from nonmagical attacks","condition_immunities":"Charmed, Frightened, Poisoned","spellcasting":"Innate Spellcasting. Kostchtchie's innate spellcasting ability is Charisma (spell save DC 20). He can innately cast the following spells, requiring no material components:","cast_at_will":"Command, Darkness","cast_one_per_day":"Dispel Evil and Good, Gate, Harm, Telekinesis, Teleport, Wind Walk","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Legendary Resistance (3\/Day).[\/b] If Kostchtchie fails a saving throw, he can choose to succeed instead.\r\n\r\n[b]Magic Resistance.[\/b] Kostchtchie has advantage on saving throws against spells and other magical effects.","actions":"[b]Multiattack.[\/b] Kostchtchie makes two melee attacks, only one of which can be a bite attack.\r\n\r\n[b]Bite.[\/b] Melee Weapon Attack: +18 to hit, reach 5 ft., one creature. Hit: 13 (1d6 + 10) piercing damage.\r\n\r\n[b]Matalotok (Warhammer).[\/b] Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage, or 21 (2d10 + 10) bludgeoning damage when used with two hands, and the weapon emits a burst of cold that deals 10 (3d6) cold damage to each creature within 30 feet of it.","bonus_actions":"","reactions":"","legendary_actions":"Kostchtchie can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Kostchtchie regains spent legendary actions at the start of its turn.\r\n\r\n[b]Attack.[\/b] Kostchtchie makes one melee weapon attack.\r\n\r\n[b]Charge.[\/b] Kostchtchie moves up to his speed.\r\n\r\n[b]Curse (Costs 2 Actions).[\/b] Kostchtchie curses one creature he can see within 60 feet of him. The cursed creature gains vulnerability to all damage dealt by Kostchtchie until the end of Kostchtchie's next turn.","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1418836","world":"3367ec66-a3c2-4cf9-93c7-bc32fa3cb869","folder":"19492"}