{"name":"Mist Hulk","challenge_rating":"6","xp":"2'300","types":"Elemental","pb":"+3","size":"Large","sizer":"NONE","languages":"Auran, Giant","alignment":"typically Chaotic Neutral","description":"","suggested_environments":"","armor_class":"15","hit_points":"94 [roll:9d10 + 45]","strength":"18","dexterity":"21","constitution":"20","intelligence":"11","wisdom":"13","charisma":"16","base_movement_units":"sq.","base_movement_in_ft":"0","fly_movement_in_ft":"8","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"0","senses":"passive Perception 14","skills":"Perception +4, Stealth +8","saving_throws":"Con +8, Wis +4, Cha +6","damage_vulnerabilities":"","damage_resistances":"thunder","damage_immunities":"poison","condition_immunities":"exhaustion, paralyzed, poisoned, restrained","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[i][b]Air Form.[\/b][\/i] The mist hulk can enter another creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.\n\n[i][b]Death Burst.[\/b][\/i] When the mist hulk dies, it bursts in a wave of water. Each creature within 2 square of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 11 ([roll:2d10]) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only.","actions":"[i][b]Multiattack.[\/b][\/i] The mist hulk makes two Slam attacks.\n\n[i][b]Slam.[\/b][\/i] [i]Melee Weapon Attack:[\/i] +8 to hit, reach 2 sq., one target. [i]Hit:[\/i] 16 ([roll:2d10 + 5]) cold damage.\n\n[i][b]Hideous Wailing (Recharge [roll:1d6>=5]).[\/b][\/i] The mist hulk releases a wail infused with magical anguish. Each creature within 6 square of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk's space has disadvantage on the saving throw. On a failed save, a creature takes 14 ([roll:4d6]) psychic damage and has the incapacitated condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"BGG p. 160"}