{"name":"Commoner","cr":"0 (10 XP)","types":"Humanoid (any race)","size":"Medium","languages":"Any one language (usually Common)","alignment":"Any","description":"Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.\r\n","suggestedenvironment":"","ac":"10","hitpoints":"4 [roll:1d8]","strength":"10","dexterity":"10","constitution":"10","intelligence":"10","wisdom":"10","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Club[\/b]. [i]Melee Weapon Attack[\/i]: +2 to hit, reach 5 ft., one target. [i]Hit[\/i]: 2 [roll:1d4] bludgeoning damage","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"NPC,Actic,Coastal,Desert,Forest,Grassland,Hill,Urban,Basic Rules","isShared":"1","templateId":"21","blockId":"14023"}