{"name":"Goblin","overview":"A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the court of the Queen of Air and Darkness, one of the Feywild\u2019s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her\u2014a supernatural knack for finding the weak spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don\u2019t remember the fey realm they inhabited before Maglubiyet\u2019s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.","image_id":"","ability_score_increase":"When determining your character\u2019s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.","age":"Goblins reach adulthood at age 8 and live up to 60 years.","alignment":"Goblins are typically neutral evil, as they care only for their own needs. A few goblins might tend toward good or neutrality, but only rarely.","size":"Small","speed":"Your walking speed is 30 feet.","languages":"Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player\u2019s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.","parent_race":"","sub_races":"","race_features":"[h3]Darkvision[\/h3]\r\nYou can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.\r\n[h3]Fey Ancestry[\/h3]\r\nYou have advantage on saving throws you make to avoid or end the charmed condition on yourself.\r\n[h3]Fury of the Small[\/h3]\r\nWhen you damage a creature with an attack or a spell and the creature\u2019s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.\r\n[h3]Nimble Escape[\/h3]\r\nYou can take the Disengage or Hide action as a bonus action on each of your turns.","description":"","source":"MPMM","jsondata":"","tags":"Playable Race, Goblin, Goblinoid","templateId":"5520","blockId":"1398297","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"26519","isShared":"on"}