{"name":"Rogue","overview":"","hit_dice":"1d8 per rogue level","hit_points_at_1st_level":"8 + your Constitution modifier","hit_points_at_higher_levels":"1d8 (or 5) + your Constitution modifier per rogue level after 1st","armor_proficiencies":"Light armor","weapon_proficiencies":"Simple weapons, hand crossbows, longswords, rapiers, shortswords","tools":"Thieves\u2019 tools","saving_throws":"Dexterity, Intelligence","skills":"Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:[ul][li](a) a rapier or (b) a shortsword[\/li][li](a) a shortbow and quiver of 20 arrows or (b) a shortsword[\/li][li](a) a burglar\u2019s pack, (b) a dungeoneer\u2019s pack, or (c) an explorer\u2019s pack[\/li][li]Leather armor, two daggers, and thieves\u2019 tools[\/li][\/ul]\r\n","spellcasting":"","class_features":"[h1]Expertise[\/h1]\r\nAt 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves\u2019 tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves\u2019 tools) to gain this benefit.\r\n[h1]Sneak Attack[\/h1]\r\nBeginning at 1st level, you know how to strike subtly and exploit a foe\u2019s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\r\n\r\nYou don\u2019t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn\u2019t incapacitated, and you don\u2019t have disadvantage on the attack roll.\r\n\r\nThe amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.\r\n[h1]Thieves\u2019 Cant[\/h1]\r\nDuring your rogue training you learned thieves\u2019 cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves\u2019 cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\r\n\r\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves\u2019 guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.\r\n[h1]Cunning Action[\/h1]\r\nStarting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.\r\n[h1]Steady Aim[\/h1]\r\n3rd-level rogue feature \r\n[br]\r\nAs a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven\u2019t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.\r\n[h1]Roguish Archetype[\/h1]\r\nAt 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, listed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.\r\n[h1]Ability Score Improvement[\/h1]\r\nWhen you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.\r\n[h1]Uncanny Dodge[\/h1]\r\nStarting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack\u2019s damage against you.\r\n[h1]Expertise[\/h1]\r\nAt 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves\u2019 tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n[h1]Evasion[\/h1]\r\nBeginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon\u2019s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.\r\n[h1]Reliable Talent[\/h1]\r\nBy 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.\r\n[h1]Blindsense[\/h1]\r\nStarting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.\r\n[h1]Slippery Mind[\/h1]\r\nBy 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.\r\n[h1]Elusive[\/h1]\r\nBeginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren\u2019t incapacitated.\r\n[h1]Stroke of Luck[\/h1]\r\nAt 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.\r\n\r\nOnce you use this feature, you can\u2019t use it again until you finish a short or long rest.","subclass_options":"[h1]Roguish Archetypes[\/h1]\r\nRogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus\u2014not necessarily an indication of your chosen profession, but a description of your preferred techniques.\r\n\r\n[h2]@[Arcane Saboteur](article:ad647f4e-17e2-44ee-b5f2-416797c1cdf0)[\/h2]\r\nSome rogues enhance their stealth and agility with magical illusions and enchantments to become renowned thieves and burglars...and then there are their distant cousins. Arcane saboteurs hone their magical ability to conjure magical traps and evoke destructive force. Many of these rogues become hitmen and explosive experts, prized for their destructive ability.\r\n[br]\r\n[hr]\r\n[h2]@[Arcane Trickster](article:25ed3dd7-1d2b-4209-b225-7eebe54e315f)[\/h2]\r\nSome rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.\r\n[br]\r\n[hr]\r\n[h2]@[Assassin](article:dedc2b73-0b86-4216-8227-d2ded98ccb97)[\/h2]\r\nYou focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. \r\n[br]\r\n[hr]\r\n[h2]@[Daggermancer](article:b173ac46-d6ee-42e6-9533-b12b8d012759)[\/h2]\r\nDaggermancers excel in the art of dagger combat and possess unique magical abilities to teleport to where their daggers are. Agile and deadly, daggermancers have unparalleled mobility and an infamous reputation.\r\n[br]\r\n[hr]\r\n[h2]@[Dancer](article:b2cea92a-fa49-4cdb-b1e5-ddf11db38488)[\/h2]\r\nYour focus is on the movement and flexibility of dance, becoming skilled at rhythmic motion and using your momentum to skirt danger and strike faster than any other. Rogues who embrace this archetype are often performers first, using their skill at dance to awe others on and off the battlefield, but spies, bounty hunters, and the occasional noble have been known to take up this archetype as well.\r\n[br]\r\n[hr]\r\n[h2]@[Firecracker](article:3ed40938-8a46-404d-85bb-ef790abd2ea6)[\/h2]\r\nLong ago, an alchemist accidentally blew her lab sky high after discovering the process to make what we call blastpowder today. Rogues who use this miraculous and explosive substance have sacrificed their stealthy ways for a more potent solution.\r\n[br]\r\n[hr]\r\n[h2]@[Inquisitive](article:c4f272a2-7298-4ccd-afd9-4b4721c3b7c0)[\/h2]\r\nAs an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your keen deductions make you well equipped to expose and end hidden evils.\r\n[br]\r\n[hr]\r\n[h2]@[Jackpot](article:44c2520f-1ad6-49b3-a11d-2dc5df7e0539)[\/h2]\r\nThere are those who gamble with every aspect of their lives. These rogues have such a fevorish drive to bet against the odds they can make deals with the greater forces of fate.\r\n[br]\r\n[hr]\r\n[h2]@[Mastermind](article:58c21cd7-5fa2-4a16-9d1f-e0159616d652)[\/h2]\r\nYour focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures.\r\n[br]\r\n[hr]\r\n[h2]@[Misdirector](article:556c2f1b-06d1-4eca-aeeb-33ca62253ed4)[\/h2]\r\nWhile many rogues are adept with sleight of hand, you don\u2019t stop there. You have developed a natural knack for deception using magic and curious projections of yourself to misdirect and confound those around you. Most rogues who follow this archetype are street magicians, burglars, or theatrical performers, but could just as well be particularly larcenous worshipers of a god of trickery\r\n[br]\r\n[hr]\r\n[h2]@[Mnemonic](article:c3e5c7ef-3822-4717-8250-6e9b1fc5fcb9)[\/h2]\r\nStolen memories are only one part of the services you provide, but the idea is so evocative that the name always sticks. No, in fact you are a broker of any and all information: government secrets, suppressed memories, personal thoughts and desires, or otherwise. You pride yourself on providing your clients with information that can\u2019t be found by anyone else, ideas so heavily guarded that they might only exist within the mind of one individual. That doesn\u2019t matter to you though. You have your methods, and those that hire you know better than to ask.\r\n[br]\r\n[hr]\r\n[h2]@[Mycelian](article:f221cd49-f62c-4170-bfcc-bd4e67427160)[\/h2]\r\nThe archetypal mycelian practices a particularly esoteric branch of alchemy. Through experimentation with spores and mushrooms, you create poisons potent enough to bring even legendary creatures to their knees.\r\n[br]\r\n[hr]\r\n[h2]@[Phantom](article:361361ea-cea8-453f-8cae-6e139a9dc5ce)[\/h2]\r\nMany rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves\u2019 guilds value them as highly effective information gatherers and spies.\r\n[br]\r\n[hr]\r\n[h2]@[Relic Seeker](article:1bf3b489-8004-4806-bba3-a84a2a671348)[\/h2]\r\nYour focus is on the study of archaeological sites and arcane treasures. You wish to uncover the secrets of the past and use them to solve the mysteries of the present and future. As an archetypal Relic Seeker, you likely believe that knowledge and artifacts should never be hoarded by an individual, but shared with the greater community. You practice techniques for delving into lost ruins, and for the recovery, utilization, and safe transportation of potentially dangerous magical artifacts.\r\n[br]\r\n[hr]\r\n[h2]@[Ruffian](article:14428a2a-6b5e-47c3-818f-0949ef963d45)[\/h2]\r\nSome rogues, especially those descended from the larger, bulkier races favor a more direct approach than their lithe, graceful counterparts in the trade. Ruffians make a living as criminal enforcers, extorting the proprietors of their honest earnings in exchange for \u201cprotection\u201d. If met with resistance, they usually begin by breaking a few objects, and failing that, breaking a few kneecaps - using the first available piece of merchandise at hand to do so.\r\n[br]\r\n[hr]\r\n[h2]@[Runetagger](article:62e112d7-2004-470c-9dae-f71f1b80fc77)[\/h2]\r\nYou concentrate your efforts on perfecting your art, developing special marks to claim and cripple your targets. Rebel\r\nleaders, artists, spies, and other members of the political\r\nunderworld might belong to this archetype. Originally a\r\ntactic for subterfuge and assassination for denizens of the\r\nfesterwood, those who employ these powerful works of art\r\nare famously difficult to pin down. The magical marks left\r\nbehind become a calling card for any tagger, and as their\r\nstrength and notoriety grow from their deeds, so too does\r\ntheir renown for their artwork\r\n[br]\r\n[hr]\r\n[h2]@[Sawbones](article:db803f5c-65f8-44fa-92c3-e2290574ef1d)[\/h2]\r\nYou have studied the humanoid body on a more intimate level than other Rogues. While others may know where best to stab in order to kill, you also know how to repair the wounds you inflict, as well as how to make them even deeper. You delve into the secrets of the body, learning as much medical knowledge as you can get your hands on, regardless of how dirty the work becomes.\r\n[br]\r\n[hr]\r\n[h2]@[Scout](article:7e3b3bb9-d655-4c4d-ba11-cb609cec1eac)[\/h2]\r\nYou are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter \u2014 these are just a few of the roles that Scouts assume as they range the world.\r\n[br]\r\n[hr]\r\n[h2]@[Smuggler](article:5bbbeb75-3333-4040-838a-cd4cd06993f0)[\/h2]\r\nFor passage out of town on a fast ship with no questions asked; for securing an item that the constabulary would rather you did not; for navigating and negotiating in the local den of scum and villainy, a smuggler is for hire. Taxes, tolls, and border patrols slip unregarded into their wake. Where a daring journey is on the cards, their quick reaction time and swift wit will serve to speed any cargo through obstacles on the road or sea.\r\n[br]\r\n[hr]\r\n[h2]@[Soulknife](article:cb0c97a2-3f43-46db-9314-3769e2a41e0b)[\/h2]\r\nMost assassins strike with physical weapons, and many burglars and spies use thieves\u2019 tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves\u2019 guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy.\r\n[br]\r\n[hr]\r\n[h2]@[Spellthief](article:b6f74954-5d83-485b-a68c-35a97d34c75f)[\/h2]\r\nMost commonly found seeking lost texts and arcane writings in the ruins of fallen empires, these rogues blend misdirection, deception and magic to overcome seemingly stronger opponents.\r\n[br]\r\n[hr]\r\n[h2]@[Stage Magician](article:48128f11-5aff-47bf-a351-1480275675f9)[\/h2]\r\nAs a master in the art of misdirection, you are accustomed to being looked at and being the center of attention. You know how to make people look where you want them to look, how to hide things in plain sight, how to shuffle your cards with deadly accuracy, and how to escape any restraints. You may not be able to truly use magic, but your use of subterfuge and sleight of hand make your crowds think otherwise.\r\n[br]\r\n[hr]\r\n[h2]@[Swashbuckler](article:e2b07267-11ab-42c0-a647-21862243f305)[\/h2]\r\nYou focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.\r\n\r\nA Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.\r\n[br]\r\n[hr]\r\n[h2]@[Thief](article:d88f2af2-85ec-460f-ab66-8e417cf64ba0)[\/h2]\r\nYou hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn\u2019t employ.\r\n[br]\r\n[hr]\r\n[h2]@[Trickshot](article:0f2e6cb6-2a60-4230-b46f-bd493dff024c)[\/h2]\r\nYou are a mystical, masterful worker of thrown weapons;\r\nWhether you skulk, utilize a quick wit, maintain the silence\r\nof a ninja, or the thievery of a bandit, you can strike down a\r\ntarget within the blink of an eye.","table_data":"","source":"","jsondata":"","tags":"Class,Rogue","isShared":"on","templateId":"5460","blockId":"1395482","world":"ce321e87-8541-44a1-9d42-cfcd0ba589c3","folder":"23776"}