{"name":"Kekwala","type":" Humanoid (reptilian)","ability_scores":"(clan dependent, see below)","languages":"Kekwala begin play speaking Draconic. Kekwala with high Intelligence can choose bonus languages from the following: Common, Gnomish, Dwarven, or Orcish.","size":"medium","speed":"30ft","features":"[b]Natural Weapons[\/b]: Kekwala possess natural claw attacks that inflict 1d4 points of damage on a successful hit. This is a primary attack, or a secondary attack if the Kekwala wields a manufactured weapon.[b]\r\n[br]\r\n[h1][b][color:#000000]Clans[\/color][\/b][\/h1]\r\n[i]Kekwala have a diversity in abilities, each pertaining to their ancestral clan's environment.[\/i][\/b]\r\n\r\n[b]Caldura Clan[\/b] (Desert) (+2 STR, -2 WIS)\r\n[br]\r\n[b]Armored Scales:[\/b] Those of the Caldura clan gain +1 [i]natural armor bonus[\/i] to their [i]Armor Class.[\/i]\r\n[br]\r\n[b]Pain Tolerance:[\/b] Those of the Caldura clan gan a +2 [i]trait bonus[\/i] to [i]Constitution[\/i] checks made to [i]stabilize[\/i] when reduced to negative [i]hit points[\/i], as well as to [i]concentration[\/i] checks made due to taking damage while casting spells.\r\n[br]\r\n\r\n[b]Silvic Clan[\/b] (Forest) (+2 DEX, -2 CON)\r\n[br]\r\n[b]Acrobatic:[\/b] Those of the Silvic clan use their tail to help propel them when jumping, gaining a +4 [i]racial bonus[\/i] on [i]Acrobatics[\/i] checks.\r\n[br]\r\n[b]Chameleon(Ex):[\/b] Those of the Silvic clan possess conscious control of their skin pigmentation and can change their coloration to match their background. This grants the Kekwala a +4 [i]racial bonus[\/i] on [i]Stealth[\/i] checks. This is doubled to +8 when the Kekwala is not moving. If the Kekwala is [i]prone[\/i], they gain an additional +2 [i]circumstance[\/i] bonus on [i]Stealth[\/i] checks.\r\n[br]\r\n\r\n[b]Baraga Clan[\/b] (Steppe) (+2 WIS, -2 STR)\r\n[br]\r\n[b]Nictitating Membranes:[\/b] The Kekwala possess a secondary set of translucent eyelids that protect them from assaults against their vision. They gain a +2 [i]trait bonus[\/i] to all saving throws against effects that would cause them to become [i]blinded[\/i].\r\n[br]\r\n[b]Sure Step:[\/b] Those of the Baraga clan are immune to altitude sickness and do not lose their [i]Dexterity[\/i] bonus to AC when making [i]Climb[\/i] checks or [i]Acrobatics[\/i] checks to cross narrow or slippery surfaces. In addition, windkin receive a +4 [i]racial bonus[\/i] to their [i]CMD[\/i] when resisting [i]bull rush[\/i] or [i]trip[\/i] attempts while standing on the ground.\r\n\r\n[b]Balta Clan [\/b](Swamp) (+2 CON, -2 INT) \r\n[br]\r\n[b]Spit Venom:[\/b] Those of the Balta clan can spit a stream of venom at a target as the spell [i]Spit Venom[\/i].\r\n[br]\r\n[b]Hold Breath:[\/b] Those of the Balta clan can hold their breath for a number of rounds equal to 4 times its [i]Constitution[\/i] score before it risks drowning.\r\n[br]\r\n\r\n[b]Fantoma Clan[\/b] (Cavern) (+2 INT, -2 CHA\r\n[br]\r\n[b]Climber:[\/b] The Kekwala's claws and tail are adapted for climbing in rocky terrain. They can move without impediment in [i]light[\/i] rubble and [i]dense[\/i] rubble (see Environment) and gains a climb speed of 15 feet, including a +8 [i]racial bonus[\/i] on [i]Climb[\/i] checks.\r\n[br]\r\n[b]Darkvision:[\/b] Those of the Fantoma clan can see perfectly in the dark up to 60ft.\r\n[br]","tags":"","templateId":"5368","blockId":"1393782","world":"b56cbf6a-e0e7-49ed-bfb8-c2605e71acfc","folder":"null","isShared":"on"}