{"name":"Wemic Fighter","challenge_rating":"3","xp":"700","types":"Monstrosity","pb":"+2","size":"Large","sizer":"NONE","languages":"Common, Sylvan","alignment":"Neutral","description":"","suggested_environments":"","armor_class":"17 (Breastplate, Dual Wielder)","hit_points":"65 (10d10 + 10)","strength":"17","dexterity":"15","constitution":"13","intelligence":"10","wisdom":"12","charisma":"9","base_movement_units":"","base_movement_in_ft":"50","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60 ft, passive Perception 13.","skills":"Athletics +5, Perception +3, Stealth +6","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[i][b]Keen Smell.[\/b][\/i] The Wemic has advantage on Wisdon (Perception) checks that rely on smell.\r\n\r\n[i][b]Pounce.[\/b][\/i] If the Wemic moves at least 20 feet straight toward a creature and them hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.\r\n\r\n[i][b]Running Leap.[\/b][\/i] With a 10-foot running start, the Wemic can long jump up to 25 feet.\r\n[ul][i][b]Two-Weapon Fighting Rules[\/b] (Modified via [b]Fighter[\/b] Fighting Style: [b]Two-Weapon Fighting[\/b] + Feat: [b]Dual Wielder[\/b]).[\/i] When you take the Attack action and attack with a melee weapon that you\u2019re holding in one hand, you can use a bonus action to attack with a different melee weapon that you\u2019re holding in the other hand.\r\n[li]If either weapon has the thrown property, you can throw the weapon, instead of a melee attack.[\/li]\r\n[li]You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.[\/li]\r\n[li]You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.[\/li][\/ul]\r\n[ul][i][b]Action Surge.[\/b][\/i] On your turn, you can take one additional action.[li]Once you use this feature, you must finish a short or long rest before you can use it again.[\/li][\/li]","actions":"[i][b]Multiattack.[\/b] The Wemic can make two attacks, one with its claws and one with its weapon.[\/i]\r\n\r\n[i][b]Claws.[\/b][\/i] [i]Melee Weapon Attack: [\/i]+5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.\r\n\r\n[i][b]Warhammer.[\/b][\/i] [i]Melee Weapon Attack:[\/i] +5 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 3) bludgeoning damage.","bonus_actions":"[ul][i][b]Second Wind.[\/b][\/i] You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level (4).[li]Once you use this feature, you must finish a short or long rest before you can use it again.[\/li][\/ul]\r\n","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"Wemic, CR 3, Large, Monstrosity, Fighter (Level 4)","isShared":"on","templateId":"2991","blockId":"1386670","world":"4d956e1e-1148-4c4c-81cf-47149efa8de3","folder":""}