{"name":"Bralani","challenge_rating":"5","xp":"1800","types":"Celestial (Ljosalfar)","pb":"+3","size":"Medium","sizer":"NONE","languages":"Celestial, Draconic, Infernal","alignment":"Chaotic Good","description":"","suggested_environments":"","armor_class":"15 (Natural Armor)","hit_points":"45 (6d8 + 18)","strength":"18","dexterity":"18","constitution":"17","intelligence":"13","wisdom":"14","charisma":"14","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"100 (Zephyr Form only)","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Blindsight 10', Passive Perception 15","skills":"Acrobatics +7, Animal Handling +5, Athletics +7, Insight +5, Perception +5, Persuasion +5, Stealth +7","saving_throws":"Dexterity +7, Constitution +6","damage_vulnerabilities":"","damage_resistances":"Cold, Fire, Poison","damage_immunities":"Lightning","condition_immunities":"Petrified, Poisoned","spellcasting":"[p][b][i]Innate Spellcasting[\/i][\/b]. The bralani's innate spellcasting ability is Charisma (spell save DC 13, +5 spell attack bonus). It can innately cast the following spells, requiring no material components:\r\n[ul][li]At will: [i]Blur[\/i], [i]Charm Person[\/i], [i]Gust of Wind[\/i], [i]Mirror Image[\/i], [i]Tongues[\/i], [i]Wind Wall[\/i][\/li][\/ul]\r\n[ul][li]2\/Day: [i]Lightning Bolt[\/i], [i]Cure Wounds[\/i][\/li][\/ul][\/p]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Alertness[\/i][\/b]. The bralani has a +3 bonus to initiative, and it can't be surprised while it is conscious. Other creatures don't gain advantage on attack rolls against the bralani as a result of being unseen by it.[\/p]","actions":"[p][b][i]Holy Scimitar (+1) (Humanoid Form Only)[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +8 to hit, 5' reach, one target. [i]Hit[\/i]: 8 (1d6 + 5) slashing damage.[\/p]\r\n[p][b][i]Holy Longbow (+1) (Humanoid Form Only)[\/i][\/b]. [i]Ranged Weapon Attack[\/i]: +8 to hit, range 150'\/600', one target. [i]Hit[\/i]: 9 (1d8 + 5) piercing damage.[\/p]\r\n[p][b][i]Whirlwind Blast (Zephyr Form Only)[\/i][\/b]. The bralani can attack with a scouring blast of wind in a 20' line. Each creature within that area make a DC 15 Constitution saving throw, taking 10 (3d6) bludgeoning damage on a failed save, or half as much damage on a successful one.[\/p]\r\n[p][b][i]Slam (Zephyr Form Only)[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +7 to hit, 5' reach, one target. [i]Hit[\/i]: 7 (1d6 + 4) bludgeoning damage.[\/p]\r\n[p][b][i]Zephyr Form[\/i][\/b]. A bralani can assume the form of a whirlwind. While in this form, it is immune to any spell or effect that would alter its form. It can revert back to humanoid form at will as a free action, if it is made unconscious, or it dies.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew, Monster Manual (3.5)","tags":"deva, eladrin, celestial, arborea, arvandor, bralani, elf, elven, ljosalfar, outsider","isShared":"on","templateId":"2991","blockId":"1382920","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26250"}